These calls to SkRandom are not sequenced.

This is why we see two versions of this GM: some compilers evaluate the
rand.nextRangeScalar() calls left to right, others right to left.

Remember this bug?
BUG=skia:3241
(https://codereview.chromium.org/1157943006 fixed hittestpath last year.)

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2368263002

Review-Url: https://codereview.chromium.org/2368263002
diff --git a/gm/beziers.cpp b/gm/beziers.cpp
index cf65c0b..ffc3ba6 100755
--- a/gm/beziers.cpp
+++ b/gm/beziers.cpp
@@ -18,8 +18,11 @@
 static void rnd_quad(SkPath* p, SkPaint* paint, SkRandom& rand) {
     p->moveTo(rand.nextRangeScalar(0,  W), rand.nextRangeScalar(0,  H));
     for (int x = 0; x < 2; ++x) {
-        p->quadTo(rand.nextRangeScalar(W / 4,  W), rand.nextRangeScalar(0,  H),
-                rand.nextRangeScalar(0,  W), rand.nextRangeScalar(H / 4,  H));
+        auto a = rand.nextRangeScalar(W/4, W),
+             b = rand.nextRangeScalar(  0, H),
+             c = rand.nextRangeScalar(  0, W),
+             d = rand.nextRangeScalar(H/4, H);
+        p->quadTo(a,b,c,d);
     }
     paint->setColor(rand.nextU());
     SkScalar width = rand.nextRangeScalar(1, 5);
@@ -29,11 +32,17 @@
 }
 
 static void rnd_cubic(SkPath* p, SkPaint* paint, SkRandom& rand) {
-    p->moveTo(rand.nextRangeScalar(0,  W), rand.nextRangeScalar(0,  H));
+    auto a = rand.nextRangeScalar(0,W),
+         b = rand.nextRangeScalar(0,H);
+    p->moveTo(a,b);
     for (int x = 0; x < 2; ++x) {
-        p->cubicTo(rand.nextRangeScalar(W / 4,  W), rand.nextRangeScalar(0,  H),
-                rand.nextRangeScalar(0,  W), rand.nextRangeScalar(H / 4,  H),
-                rand.nextRangeScalar(W / 4,  W), rand.nextRangeScalar(H / 4,  H));
+        auto c = rand.nextRangeScalar(W/4, W),
+             d = rand.nextRangeScalar(  0, H),
+             e = rand.nextRangeScalar(  0, W),
+             f = rand.nextRangeScalar(H/4, H),
+             g = rand.nextRangeScalar(W/4, W),
+             h = rand.nextRangeScalar(H/4, H);
+        p->cubicTo(c,d,e,f,g,h);
     }
     paint->setColor(rand.nextU());
     SkScalar width = rand.nextRangeScalar(1, 5);