| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #if SK_SUPPORT_GPU |
| |
| #include "GrContext.h" |
| #include "GrContextFactory.h" |
| #include "GrLayerCache.h" |
| #include "SkPictureRecorder.h" |
| #include "Test.h" |
| |
| class TestingAccess { |
| public: |
| static int NumLayers(GrLayerCache* cache) { |
| return cache->numLayers(); |
| } |
| static void Purge(GrLayerCache* cache, uint32_t pictureID) { |
| cache->purge(pictureID); |
| } |
| }; |
| |
| // Add several layers to the cache |
| static void create_layers(skiatest::Reporter* reporter, |
| GrLayerCache* cache, |
| const SkPicture& picture, |
| int numToAdd, |
| int idOffset) { |
| |
| for (int i = 0; i < numToAdd; ++i) { |
| GrCachedLayer* layer = cache->findLayerOrCreate(picture.uniqueID(), |
| idOffset+i+1, idOffset+i+2, |
| SkMatrix::I()); |
| REPORTER_ASSERT(reporter, layer); |
| GrCachedLayer* temp = cache->findLayer(picture.uniqueID(), idOffset+i+1, idOffset+i+2, SkMatrix::I()); |
| REPORTER_ASSERT(reporter, temp == layer); |
| |
| REPORTER_ASSERT(reporter, TestingAccess::NumLayers(cache) == idOffset + i + 1); |
| |
| REPORTER_ASSERT(reporter, picture.uniqueID() == layer->pictureID()); |
| REPORTER_ASSERT(reporter, layer->start() == idOffset + i + 1); |
| REPORTER_ASSERT(reporter, layer->stop() == idOffset + i + 2); |
| REPORTER_ASSERT(reporter, layer->ctm() == SkMatrix::I()); |
| REPORTER_ASSERT(reporter, NULL == layer->texture()); |
| REPORTER_ASSERT(reporter, !layer->isAtlased()); |
| } |
| |
| cache->trackPicture(&picture); |
| } |
| |
| static void lock_layer(skiatest::Reporter* reporter, |
| GrLayerCache* cache, |
| GrCachedLayer* layer) { |
| // Make the layer 512x512 (so it can be atlased) |
| GrTextureDesc desc; |
| desc.fWidth = 512; |
| desc.fHeight = 512; |
| desc.fConfig = kSkia8888_GrPixelConfig; |
| |
| bool needsRerendering = cache->lock(layer, desc, false); |
| REPORTER_ASSERT(reporter, needsRerendering); |
| |
| needsRerendering = cache->lock(layer, desc, false); |
| REPORTER_ASSERT(reporter, !needsRerendering); |
| |
| REPORTER_ASSERT(reporter, layer->texture()); |
| REPORTER_ASSERT(reporter, layer->locked()); |
| } |
| |
| // This test case exercises the public API of the GrLayerCache class. |
| // In particular it checks its interaction with the resource cache (w.r.t. |
| // locking & unlocking textures). |
| // TODO: need to add checks on VRAM usage! |
| DEF_GPUTEST(GpuLayerCache, reporter, factory) { |
| static const int kInitialNumLayers = 5; |
| |
| for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) { |
| GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i; |
| |
| if (!GrContextFactory::IsRenderingGLContext(glCtxType)) { |
| continue; |
| } |
| |
| GrContext* context = factory->get(glCtxType); |
| |
| if (NULL == context) { |
| continue; |
| } |
| |
| SkPictureRecorder recorder; |
| recorder.beginRecording(1, 1); |
| SkAutoTUnref<const SkPicture> picture(recorder.endRecording()); |
| |
| GrLayerCache cache(context); |
| |
| create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); |
| |
| for (int i = 0; i < kInitialNumLayers; ++i) { |
| GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); |
| REPORTER_ASSERT(reporter, layer); |
| |
| lock_layer(reporter, &cache, layer); |
| |
| // The first 4 layers should be in the atlas (and thus have non-empty |
| // rects) |
| if (i < 4) { |
| REPORTER_ASSERT(reporter, layer->isAtlased()); |
| } else { |
| // The 5th layer couldn't fit in the atlas |
| REPORTER_ASSERT(reporter, !layer->isAtlased()); |
| } |
| } |
| |
| // Unlock the textures |
| for (int i = 0; i < kInitialNumLayers; ++i) { |
| GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); |
| REPORTER_ASSERT(reporter, layer); |
| |
| cache.unlock(layer); |
| } |
| |
| for (int i = 0; i < kInitialNumLayers; ++i) { |
| GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); |
| REPORTER_ASSERT(reporter, layer); |
| |
| REPORTER_ASSERT(reporter, !layer->locked()); |
| // The first 4 layers should still be in the atlas. |
| if (i < 4) { |
| REPORTER_ASSERT(reporter, layer->texture()); |
| REPORTER_ASSERT(reporter, layer->isAtlased()); |
| } else { |
| // The final layer should be unlocked. |
| REPORTER_ASSERT(reporter, NULL == layer->texture()); |
| REPORTER_ASSERT(reporter, !layer->isAtlased()); |
| } |
| } |
| |
| { |
| // Add an additional layer. Since all the layers are unlocked this |
| // will force out the first atlased layer |
| create_layers(reporter, &cache, *picture, 1, kInitialNumLayers); |
| GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), |
| kInitialNumLayers+1, kInitialNumLayers+2, |
| SkMatrix::I()); |
| REPORTER_ASSERT(reporter, layer); |
| |
| lock_layer(reporter, &cache, layer); |
| cache.unlock(layer); |
| } |
| |
| for (int i = 0; i < kInitialNumLayers+1; ++i) { |
| GrCachedLayer* layer = cache.findLayer(picture->uniqueID(), i+1, i+2, SkMatrix::I()); |
| // 3 old layers plus the new one should be in the atlas. |
| if (1 == i || 2 == i || 3 == i || 5 == i) { |
| REPORTER_ASSERT(reporter, layer); |
| REPORTER_ASSERT(reporter, !layer->locked()); |
| REPORTER_ASSERT(reporter, layer->texture()); |
| REPORTER_ASSERT(reporter, layer->isAtlased()); |
| } else if (4 == i) { |
| // The one that was never atlased should still be around |
| REPORTER_ASSERT(reporter, layer); |
| |
| REPORTER_ASSERT(reporter, NULL == layer->texture()); |
| REPORTER_ASSERT(reporter, !layer->isAtlased()); |
| } else { |
| // The one bumped out of the atlas (i.e., 0) should be gone |
| REPORTER_ASSERT(reporter, NULL == layer); |
| } |
| } |
| |
| //-------------------------------------------------------------------- |
| // Free them all SkGpuDevice-style. This will not free up the |
| // atlas' texture but will eliminate all the layers. |
| TestingAccess::Purge(&cache, picture->uniqueID()); |
| |
| REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); |
| // TODO: add VRAM/resource cache check here |
| |
| //-------------------------------------------------------------------- |
| // Test out the GrContext-style purge. This should remove all the layers |
| // and the atlas. |
| // Re-create the layers |
| create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); |
| |
| // Free them again GrContext-style. This should free up everything. |
| cache.freeAll(); |
| |
| REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); |
| // TODO: add VRAM/resource cache check here |
| |
| //-------------------------------------------------------------------- |
| // Test out the MessageBus-style purge. This will not free the atlas |
| // but should eliminate the free-floating layers. |
| create_layers(reporter, &cache, *picture, kInitialNumLayers, 0); |
| |
| picture.reset(NULL); |
| cache.processDeletedPictures(); |
| |
| REPORTER_ASSERT(reporter, TestingAccess::NumLayers(&cache) == 0); |
| // TODO: add VRAM/resource cache check here |
| } |
| } |
| |
| #endif |