Add optional param to setBackendTextureState to return previous state.
Bug: skia:10742
Change-Id: I334e7896d0a1509eb666c46d5731d2573a5c1aba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/318698
Reviewed-by: Austin Eng <enga@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index e6100c8..96edd6f 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -754,6 +754,7 @@
bool GrContext::setBackendTextureState(const GrBackendTexture& backendTexture,
const GrBackendSurfaceMutableState& state,
+ GrBackendSurfaceMutableState* previousState,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
sk_sp<GrRefCntedCallback> callback;
@@ -769,7 +770,7 @@
return false;
}
- return fGpu->setBackendTextureState(backendTexture, state, std::move(callback));
+ return fGpu->setBackendTextureState(backendTexture, state, previousState, std::move(callback));
}
bool GrContext::updateCompressedBackendTexture(const GrBackendTexture& backendTexture,
@@ -824,6 +825,7 @@
bool GrContext::setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget,
const GrBackendSurfaceMutableState& state,
+ GrBackendSurfaceMutableState* previousState,
GrGpuFinishedProc finishedProc,
GrGpuFinishedContext finishedContext) {
sk_sp<GrRefCntedCallback> callback;
@@ -839,7 +841,8 @@
return false;
}
- return fGpu->setBackendRenderTargetState(backendRenderTarget, state, std::move(callback));
+ return fGpu->setBackendRenderTargetState(backendRenderTarget, state, previousState,
+ std::move(callback));
}
void GrContext::deleteBackendTexture(GrBackendTexture backendTex) {