Revert "Switched highp float to highfloat and mediump float to half."

This reverts commit 88d99c63878c2d3d340120f0321676f72afcb4f0.

Reason for revert: Believed to be causing unit test failures in Chrome roll:

https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433
https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0

Original change's description:
> Switched highp float to highfloat and mediump float to half.
> 
> The ultimate goal is to end up with "float" and "half", but this
> intermediate step uses "highfloat" so that it is clear if I missed a
> "float" somewhere. Once this lands, a subsequent CL will switch all
> "highfloats" back to "floats".
> 
> Bug: skia:
> Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca
> Reviewed-on: https://skia-review.googlesource.com/31000
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com

Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/35705
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index 31f6dc5..ff17af1 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -552,7 +552,8 @@
     const GrDisplacementMapEffect& displacementMap = args.fFp.cast<GrDisplacementMapEffect>();
     const GrTextureDomain& domain = displacementMap.domain();
 
-    fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, kHalf2_GrSLType, "Scale");
+    fScaleUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
+                                                 kVec2f_GrSLType, kDefault_GrSLPrecision, "Scale");
     const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni);
     const char* dColor = "dColor";
     const char* cCoords = "cCoords";
@@ -563,17 +564,17 @@
     fColorSpaceHelper.emitCode(args.fUniformHandler, displacementMap.colorSpaceXform());
 
     GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
-    fragBuilder->codeAppendf("\t\thalf4 %s = ", dColor);
+    fragBuilder->codeAppendf("\t\tfloat4 %s = ", dColor);
     fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fTransformedCoords[0].c_str(),
                                    args.fTransformedCoords[0].getType());
     fragBuilder->codeAppend(";\n");
 
     // Unpremultiply the displacement
     fragBuilder->codeAppendf(
-        "\t\t%s.rgb = (%s.a < %s) ? half3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
+        "\t\t%s.rgb = (%s.a < %s) ? float3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);",
         dColor, dColor, nearZero, dColor, dColor);
     SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]);
-    fragBuilder->codeAppendf("\t\thighfloat2 %s = %s + %s*(%s.",
+    fragBuilder->codeAppendf("\t\tfloat2 %s = %s + %s*(%s.",
                              cCoords, coords2D.c_str(), scaleUni, dColor);
 
     switch (displacementMap.xChannelSelector()) {
@@ -611,7 +612,7 @@
       default:
         SkDEBUGFAIL("Unknown Y channel selector");
     }
-    fragBuilder->codeAppend("-half2(0.5));\t\t");
+    fragBuilder->codeAppend("-float2(0.5));\t\t");
 
     fGLDomain.sampleTexture(fragBuilder,
                             args.fUniformHandler,