| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SkBitmapCache.h" |
| #include "SkBitmapController.h" |
| #include "SkBitmapProcState.h" |
| #include "SkColorPriv.h" |
| #include "SkPaint.h" |
| #include "SkShader.h" // for tilemodes |
| #include "SkUtilsArm.h" |
| #include "SkMipMap.h" |
| #include "SkPixelRef.h" |
| #include "SkImageEncoder.h" |
| #include "SkResourceCache.h" |
| |
| #if defined(SK_ARM_HAS_NEON) |
| // These are defined in src/opts/SkBitmapProcState_arm_neon.cpp |
| extern const SkBitmapProcState::SampleProc32 gSkBitmapProcStateSample32_neon[]; |
| #endif |
| |
| extern void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void*, int, int, uint32_t*, int); |
| |
| #define NAME_WRAP(x) x |
| #include "SkBitmapProcState_filter.h" |
| #include "SkBitmapProcState_procs.h" |
| |
| SkBitmapProcInfo::SkBitmapProcInfo(const SkBitmapProvider& provider, |
| SkShader::TileMode tmx, SkShader::TileMode tmy) |
| : fProvider(provider) |
| , fTileModeX(tmx) |
| , fTileModeY(tmy) |
| , fBMState(nullptr) |
| {} |
| |
| SkBitmapProcInfo::~SkBitmapProcInfo() { |
| SkInPlaceDeleteCheck(fBMState, fBMStateStorage.get()); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| // true iff the matrix has a scale and no more than an optional translate. |
| static bool matrix_only_scale_translate(const SkMatrix& m) { |
| return (m.getType() & ~SkMatrix::kTranslate_Mask) == SkMatrix::kScale_Mask; |
| } |
| |
| /** |
| * For the purposes of drawing bitmaps, if a matrix is "almost" translate |
| * go ahead and treat it as if it were, so that subsequent code can go fast. |
| */ |
| static bool just_trans_general(const SkMatrix& matrix) { |
| SkASSERT(matrix_only_scale_translate(matrix)); |
| |
| const SkScalar tol = SK_Scalar1 / 32768; |
| |
| return SkScalarNearlyZero(matrix[SkMatrix::kMScaleX] - SK_Scalar1, tol) |
| && SkScalarNearlyZero(matrix[SkMatrix::kMScaleY] - SK_Scalar1, tol); |
| } |
| |
| /** |
| * Determine if the matrix can be treated as integral-only-translate, |
| * for the purpose of filtering. |
| */ |
| static bool just_trans_integral(const SkMatrix& m) { |
| static constexpr SkScalar tol = SK_Scalar1 / 256; |
| |
| return m.getType() <= SkMatrix::kTranslate_Mask |
| && SkScalarNearlyEqual(m.getTranslateX(), SkScalarRoundToScalar(m.getTranslateX()), tol) |
| && SkScalarNearlyEqual(m.getTranslateY(), SkScalarRoundToScalar(m.getTranslateY()), tol); |
| } |
| |
| static bool valid_for_filtering(unsigned dimension) { |
| // for filtering, width and height must fit in 14bits, since we use steal |
| // 2 bits from each to store our 4bit subpixel data |
| return (dimension & ~0x3FFF) == 0; |
| } |
| |
| bool SkBitmapProcInfo::init(const SkMatrix& inv, const SkPaint& paint) { |
| SkASSERT(!inv.hasPerspective()); |
| |
| fPixmap.reset(); |
| fInvMatrix = inv; |
| fFilterQuality = paint.getFilterQuality(); |
| |
| SkDefaultBitmapController controller; |
| fBMState = controller.requestBitmap(fProvider, inv, paint.getFilterQuality(), |
| fBMStateStorage.get(), fBMStateStorage.size()); |
| // Note : we allow the controller to return an empty (zero-dimension) result. Should we? |
| if (nullptr == fBMState || fBMState->pixmap().info().isEmpty()) { |
| return false; |
| } |
| fPixmap = fBMState->pixmap(); |
| fInvMatrix = fBMState->invMatrix(); |
| fRealInvMatrix = fBMState->invMatrix(); |
| fPaintColor = paint.getColor(); |
| fFilterQuality = fBMState->quality(); |
| SkASSERT(fFilterQuality <= kLow_SkFilterQuality); |
| SkASSERT(fPixmap.addr()); |
| |
| #ifdef SK_SUPPORT_LEGACY_BILERP2 |
| bool integral_translate_only = false; |
| #else |
| bool integral_translate_only = just_trans_integral(fInvMatrix); |
| #endif |
| if (!integral_translate_only) { |
| // Most of the scanline procs deal with "unit" texture coordinates, as this |
| // makes it easy to perform tiling modes (repeat = (x & 0xFFFF)). To generate |
| // those, we divide the matrix by its dimensions here. |
| // |
| // We don't do this if we're either trivial (can ignore the matrix) or clamping |
| // in both X and Y since clamping to width,height is just as easy as to 0xFFFF. |
| |
| if (fTileModeX != SkShader::kClamp_TileMode || |
| fTileModeY != SkShader::kClamp_TileMode) { |
| fInvMatrix.postIDiv(fPixmap.width(), fPixmap.height()); |
| } |
| |
| // Now that all possible changes to the matrix have taken place, check |
| // to see if we're really close to a no-scale matrix. If so, explicitly |
| // set it to be so. Subsequent code may inspect this matrix to choose |
| // a faster path in this case. |
| |
| // This code will only execute if the matrix has some scale component; |
| // if it's already pure translate then we won't do this inversion. |
| |
| if (matrix_only_scale_translate(fInvMatrix)) { |
| SkMatrix forward; |
| if (fInvMatrix.invert(&forward) && just_trans_general(forward)) { |
| fInvMatrix.setTranslate(-forward.getTranslateX(), -forward.getTranslateY()); |
| } |
| } |
| |
| // Recompute the flag after matrix adjustments. |
| integral_translate_only = just_trans_integral(fInvMatrix); |
| } |
| |
| fInvType = fInvMatrix.getType(); |
| |
| if (kLow_SkFilterQuality == fFilterQuality && |
| (!valid_for_filtering(fPixmap.width() | fPixmap.height()) || |
| integral_translate_only)) { |
| fFilterQuality = kNone_SkFilterQuality; |
| } |
| |
| return true; |
| } |
| |
| /* |
| * Analyze filter-quality and matrix, and decide how to implement that. |
| * |
| * In general, we cascade down the request level [ High ... None ] |
| * - for a given level, if we can fulfill it, fine, else |
| * - else we downgrade to the next lower level and try again. |
| * We can always fulfill requests for Low and None |
| * - sometimes we will "ignore" Low and give None, but this is likely a legacy perf hack |
| * and may be removed. |
| */ |
| bool SkBitmapProcState::chooseProcs() { |
| fInvProc = fInvMatrix.getMapXYProc(); |
| fInvSx = SkScalarToFixed(fInvMatrix.getScaleX()); |
| fInvSxFractionalInt = SkScalarToFractionalInt(fInvMatrix.getScaleX()); |
| fInvKy = SkScalarToFixed(fInvMatrix.getSkewY()); |
| fInvKyFractionalInt = SkScalarToFractionalInt(fInvMatrix.getSkewY()); |
| |
| fAlphaScale = SkAlpha255To256(SkColorGetA(fPaintColor)); |
| |
| fShaderProc32 = nullptr; |
| fShaderProc16 = nullptr; |
| fSampleProc32 = nullptr; |
| |
| const bool trivialMatrix = (fInvMatrix.getType() & ~SkMatrix::kTranslate_Mask) == 0; |
| const bool clampClamp = SkShader::kClamp_TileMode == fTileModeX && |
| SkShader::kClamp_TileMode == fTileModeY; |
| |
| return this->chooseScanlineProcs(trivialMatrix, clampClamp); |
| } |
| |
| bool SkBitmapProcState::chooseScanlineProcs(bool trivialMatrix, bool clampClamp) { |
| SkASSERT(fPixmap.colorType() == kN32_SkColorType); |
| |
| fMatrixProc = this->chooseMatrixProc(trivialMatrix); |
| // TODO(dominikg): SkASSERT(fMatrixProc) instead? chooseMatrixProc never returns nullptr. |
| if (nullptr == fMatrixProc) { |
| return false; |
| } |
| |
| const SkAlphaType at = fPixmap.alphaType(); |
| if (kPremul_SkAlphaType != at && kOpaque_SkAlphaType != at) { |
| return false; |
| } |
| |
| // No need to do this if we're doing HQ sampling; if filter quality is |
| // still set to HQ by the time we get here, then we must have installed |
| // the shader procs above and can skip all this. |
| |
| if (fFilterQuality < kHigh_SkFilterQuality) { |
| int index = 0; |
| if (fAlphaScale < 256) { // note: this distinction is not used for D16 |
| index |= 1; |
| } |
| if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { |
| index |= 2; |
| } |
| if (fFilterQuality > kNone_SkFilterQuality) { |
| index |= 4; |
| } |
| |
| #if !defined(SK_ARM_HAS_NEON) |
| static const SampleProc32 gSkBitmapProcStateSample32[] = { |
| S32_opaque_D32_nofilter_DXDY, |
| S32_alpha_D32_nofilter_DXDY, |
| S32_opaque_D32_nofilter_DX, |
| S32_alpha_D32_nofilter_DX, |
| S32_opaque_D32_filter_DXDY, |
| S32_alpha_D32_filter_DXDY, |
| S32_opaque_D32_filter_DX, |
| S32_alpha_D32_filter_DX, |
| }; |
| #endif |
| |
| fSampleProc32 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample32)[index]; |
| |
| // our special-case shaderprocs |
| if (S32_opaque_D32_nofilter_DX == fSampleProc32 && clampClamp) { |
| fShaderProc32 = Clamp_S32_opaque_D32_nofilter_DX_shaderproc; |
| } |
| |
| if (nullptr == fShaderProc32) { |
| fShaderProc32 = this->chooseShaderProc32(); |
| } |
| } |
| |
| // see if our platform has any accelerated overrides |
| this->platformProcs(); |
| |
| return true; |
| } |
| |
| static void Clamp_S32_D32_nofilter_trans_shaderproc(const void* sIn, |
| int x, int y, |
| SkPMColor* SK_RESTRICT colors, |
| int count) { |
| const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); |
| SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0); |
| SkASSERT(s.fInvKy == 0); |
| SkASSERT(count > 0 && colors != nullptr); |
| SkASSERT(kNone_SkFilterQuality == s.fFilterQuality); |
| |
| const int maxX = s.fPixmap.width() - 1; |
| const int maxY = s.fPixmap.height() - 1; |
| int ix = s.fFilterOneX + x; |
| int iy = SkClampMax(s.fFilterOneY + y, maxY); |
| const SkPMColor* row = s.fPixmap.addr32(0, iy); |
| |
| // clamp to the left |
| if (ix < 0) { |
| int n = SkMin32(-ix, count); |
| sk_memset32(colors, row[0], n); |
| count -= n; |
| if (0 == count) { |
| return; |
| } |
| colors += n; |
| SkASSERT(-ix == n); |
| ix = 0; |
| } |
| // copy the middle |
| if (ix <= maxX) { |
| int n = SkMin32(maxX - ix + 1, count); |
| memcpy(colors, row + ix, n * sizeof(SkPMColor)); |
| count -= n; |
| if (0 == count) { |
| return; |
| } |
| colors += n; |
| } |
| SkASSERT(count > 0); |
| // clamp to the right |
| sk_memset32(colors, row[maxX], count); |
| } |
| |
| static inline int sk_int_mod(int x, int n) { |
| SkASSERT(n > 0); |
| if ((unsigned)x >= (unsigned)n) { |
| if (x < 0) { |
| x = n + ~(~x % n); |
| } else { |
| x = x % n; |
| } |
| } |
| return x; |
| } |
| |
| static inline int sk_int_mirror(int x, int n) { |
| x = sk_int_mod(x, 2 * n); |
| if (x >= n) { |
| x = n + ~(x - n); |
| } |
| return x; |
| } |
| |
| static void Repeat_S32_D32_nofilter_trans_shaderproc(const void* sIn, |
| int x, int y, |
| SkPMColor* SK_RESTRICT colors, |
| int count) { |
| const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); |
| SkASSERT(((s.fInvType & ~SkMatrix::kTranslate_Mask)) == 0); |
| SkASSERT(s.fInvKy == 0); |
| SkASSERT(count > 0 && colors != nullptr); |
| SkASSERT(kNone_SkFilterQuality == s.fFilterQuality); |
| |
| const int stopX = s.fPixmap.width(); |
| const int stopY = s.fPixmap.height(); |
| int ix = s.fFilterOneX + x; |
| int iy = sk_int_mod(s.fFilterOneY + y, stopY); |
| const SkPMColor* row = s.fPixmap.addr32(0, iy); |
| |
| ix = sk_int_mod(ix, stopX); |
| for (;;) { |
| int n = SkMin32(stopX - ix, count); |
| memcpy(colors, row + ix, n * sizeof(SkPMColor)); |
| count -= n; |
| if (0 == count) { |
| return; |
| } |
| colors += n; |
| ix = 0; |
| } |
| } |
| |
| static void S32_D32_constX_shaderproc(const void* sIn, |
| int x, int y, |
| SkPMColor* SK_RESTRICT colors, |
| int count) { |
| const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); |
| SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) == 0); |
| SkASSERT(s.fInvKy == 0); |
| SkASSERT(count > 0 && colors != nullptr); |
| SkASSERT(1 == s.fPixmap.width()); |
| |
| int iY0; |
| int iY1 SK_INIT_TO_AVOID_WARNING; |
| int iSubY SK_INIT_TO_AVOID_WARNING; |
| |
| if (kNone_SkFilterQuality != s.fFilterQuality) { |
| SkBitmapProcState::MatrixProc mproc = s.getMatrixProc(); |
| uint32_t xy[2]; |
| |
| mproc(s, xy, 1, x, y); |
| |
| iY0 = xy[0] >> 18; |
| iY1 = xy[0] & 0x3FFF; |
| iSubY = (xy[0] >> 14) & 0xF; |
| } else { |
| int yTemp; |
| |
| if (s.fInvType > SkMatrix::kTranslate_Mask) { |
| const SkBitmapProcStateAutoMapper mapper(s, x, y); |
| |
| // When the matrix has a scale component the setup code in |
| // chooseProcs multiples the inverse matrix by the inverse of the |
| // bitmap's width and height. Since this method is going to do |
| // its own tiling and sampling we need to undo that here. |
| if (SkShader::kClamp_TileMode != s.fTileModeX || |
| SkShader::kClamp_TileMode != s.fTileModeY) { |
| yTemp = SkFractionalIntToInt(mapper.fractionalIntY() * s.fPixmap.height()); |
| } else { |
| yTemp = mapper.intY(); |
| } |
| } else { |
| yTemp = s.fFilterOneY + y; |
| } |
| |
| const int stopY = s.fPixmap.height(); |
| switch (s.fTileModeY) { |
| case SkShader::kClamp_TileMode: |
| iY0 = SkClampMax(yTemp, stopY-1); |
| break; |
| case SkShader::kRepeat_TileMode: |
| iY0 = sk_int_mod(yTemp, stopY); |
| break; |
| case SkShader::kMirror_TileMode: |
| default: |
| iY0 = sk_int_mirror(yTemp, stopY); |
| break; |
| } |
| |
| #ifdef SK_DEBUG |
| { |
| const SkBitmapProcStateAutoMapper mapper(s, x, y); |
| int iY2; |
| |
| if (s.fInvType > SkMatrix::kTranslate_Mask && |
| (SkShader::kClamp_TileMode != s.fTileModeX || |
| SkShader::kClamp_TileMode != s.fTileModeY)) { |
| iY2 = SkFractionalIntToInt(mapper.fractionalIntY() * s.fPixmap.height()); |
| } else { |
| iY2 = mapper.intY(); |
| } |
| |
| switch (s.fTileModeY) { |
| case SkShader::kClamp_TileMode: |
| iY2 = SkClampMax(iY2, stopY-1); |
| break; |
| case SkShader::kRepeat_TileMode: |
| iY2 = sk_int_mod(iY2, stopY); |
| break; |
| case SkShader::kMirror_TileMode: |
| default: |
| iY2 = sk_int_mirror(iY2, stopY); |
| break; |
| } |
| |
| SkASSERT(iY0 == iY2); |
| } |
| #endif |
| } |
| |
| const SkPMColor* row0 = s.fPixmap.addr32(0, iY0); |
| SkPMColor color; |
| |
| if (kNone_SkFilterQuality != s.fFilterQuality) { |
| const SkPMColor* row1 = s.fPixmap.addr32(0, iY1); |
| |
| if (s.fAlphaScale < 256) { |
| Filter_32_alpha(iSubY, *row0, *row1, &color, s.fAlphaScale); |
| } else { |
| Filter_32_opaque(iSubY, *row0, *row1, &color); |
| } |
| } else { |
| if (s.fAlphaScale < 256) { |
| color = SkAlphaMulQ(*row0, s.fAlphaScale); |
| } else { |
| color = *row0; |
| } |
| } |
| |
| sk_memset32(colors, color, count); |
| } |
| |
| static void DoNothing_shaderproc(const void*, int x, int y, |
| SkPMColor* SK_RESTRICT colors, int count) { |
| // if we get called, the matrix is too tricky, so we just draw nothing |
| sk_memset32(colors, 0, count); |
| } |
| |
| bool SkBitmapProcState::setupForTranslate() { |
| SkPoint pt; |
| const SkBitmapProcStateAutoMapper mapper(*this, 0, 0, &pt); |
| |
| /* |
| * if the translate is larger than our ints, we can get random results, or |
| * worse, we might get 0x80000000, which wreaks havoc on us, since we can't |
| * negate it. |
| */ |
| const SkScalar too_big = SkIntToScalar(1 << 30); |
| if (SkScalarAbs(pt.fX) > too_big || SkScalarAbs(pt.fY) > too_big) { |
| return false; |
| } |
| |
| // Since we know we're not filtered, we re-purpose these fields allow |
| // us to go from device -> src coordinates w/ just an integer add, |
| // rather than running through the inverse-matrix |
| fFilterOneX = mapper.intX(); |
| fFilterOneY = mapper.intY(); |
| |
| return true; |
| } |
| |
| SkBitmapProcState::ShaderProc32 SkBitmapProcState::chooseShaderProc32() { |
| |
| if (kN32_SkColorType != fPixmap.colorType()) { |
| return nullptr; |
| } |
| |
| static const unsigned kMask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; |
| |
| if (1 == fPixmap.width() && 0 == (fInvType & ~kMask)) { |
| if (kNone_SkFilterQuality == fFilterQuality && |
| fInvType <= SkMatrix::kTranslate_Mask && |
| !this->setupForTranslate()) { |
| return DoNothing_shaderproc; |
| } |
| return S32_D32_constX_shaderproc; |
| } |
| |
| if (fAlphaScale < 256) { |
| return nullptr; |
| } |
| if (fInvType > SkMatrix::kTranslate_Mask) { |
| return nullptr; |
| } |
| if (kNone_SkFilterQuality != fFilterQuality) { |
| return nullptr; |
| } |
| |
| SkShader::TileMode tx = (SkShader::TileMode)fTileModeX; |
| SkShader::TileMode ty = (SkShader::TileMode)fTileModeY; |
| |
| if (SkShader::kClamp_TileMode == tx && SkShader::kClamp_TileMode == ty) { |
| if (this->setupForTranslate()) { |
| return Clamp_S32_D32_nofilter_trans_shaderproc; |
| } |
| return DoNothing_shaderproc; |
| } |
| if (SkShader::kRepeat_TileMode == tx && SkShader::kRepeat_TileMode == ty) { |
| if (this->setupForTranslate()) { |
| return Repeat_S32_D32_nofilter_trans_shaderproc; |
| } |
| return DoNothing_shaderproc; |
| } |
| return nullptr; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #ifdef SK_DEBUG |
| |
| static void check_scale_nofilter(uint32_t bitmapXY[], int count, |
| unsigned mx, unsigned my) { |
| unsigned y = *bitmapXY++; |
| SkASSERT(y < my); |
| |
| const uint16_t* xptr = reinterpret_cast<const uint16_t*>(bitmapXY); |
| for (int i = 0; i < count; ++i) { |
| SkASSERT(xptr[i] < mx); |
| } |
| } |
| |
| static void check_scale_filter(uint32_t bitmapXY[], int count, |
| unsigned mx, unsigned my) { |
| uint32_t YY = *bitmapXY++; |
| unsigned y0 = YY >> 18; |
| unsigned y1 = YY & 0x3FFF; |
| SkASSERT(y0 < my); |
| SkASSERT(y1 < my); |
| |
| for (int i = 0; i < count; ++i) { |
| uint32_t XX = bitmapXY[i]; |
| unsigned x0 = XX >> 18; |
| unsigned x1 = XX & 0x3FFF; |
| SkASSERT(x0 < mx); |
| SkASSERT(x1 < mx); |
| } |
| } |
| |
| static void check_affine_nofilter(uint32_t bitmapXY[], int count, |
| unsigned mx, unsigned my) { |
| for (int i = 0; i < count; ++i) { |
| uint32_t XY = bitmapXY[i]; |
| unsigned x = XY & 0xFFFF; |
| unsigned y = XY >> 16; |
| SkASSERT(x < mx); |
| SkASSERT(y < my); |
| } |
| } |
| |
| static void check_affine_filter(uint32_t bitmapXY[], int count, |
| unsigned mx, unsigned my) { |
| for (int i = 0; i < count; ++i) { |
| uint32_t YY = *bitmapXY++; |
| unsigned y0 = YY >> 18; |
| unsigned y1 = YY & 0x3FFF; |
| SkASSERT(y0 < my); |
| SkASSERT(y1 < my); |
| |
| uint32_t XX = *bitmapXY++; |
| unsigned x0 = XX >> 18; |
| unsigned x1 = XX & 0x3FFF; |
| SkASSERT(x0 < mx); |
| SkASSERT(x1 < mx); |
| } |
| } |
| |
| void SkBitmapProcState::DebugMatrixProc(const SkBitmapProcState& state, |
| uint32_t bitmapXY[], int count, |
| int x, int y) { |
| SkASSERT(bitmapXY); |
| SkASSERT(count > 0); |
| |
| state.fMatrixProc(state, bitmapXY, count, x, y); |
| |
| void (*proc)(uint32_t bitmapXY[], int count, unsigned mx, unsigned my); |
| |
| // There are four formats possible: |
| // scale -vs- affine |
| // filter -vs- nofilter |
| if (state.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { |
| proc = state.fFilterQuality != kNone_SkFilterQuality ? |
| check_scale_filter : check_scale_nofilter; |
| } else { |
| proc = state.fFilterQuality != kNone_SkFilterQuality ? |
| check_affine_filter : check_affine_nofilter; |
| } |
| proc(bitmapXY, count, state.fPixmap.width(), state.fPixmap.height()); |
| } |
| |
| SkBitmapProcState::MatrixProc SkBitmapProcState::getMatrixProc() const { |
| return DebugMatrixProc; |
| } |
| |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| /* |
| The storage requirements for the different matrix procs are as follows, |
| where each X or Y is 2 bytes, and N is the number of pixels/elements: |
| |
| scale/translate nofilter Y(4bytes) + N * X |
| affine/perspective nofilter N * (X Y) |
| scale/translate filter Y Y + N * (X X) |
| affine filter N * (Y Y X X) |
| */ |
| int SkBitmapProcState::maxCountForBufferSize(size_t bufferSize) const { |
| int32_t size = static_cast<int32_t>(bufferSize); |
| |
| size &= ~3; // only care about 4-byte aligned chunks |
| if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { |
| size -= 4; // the shared Y (or YY) coordinate |
| if (size < 0) { |
| size = 0; |
| } |
| size >>= 1; |
| } else { |
| size >>= 2; |
| } |
| |
| if (fFilterQuality != kNone_SkFilterQuality) { |
| size >>= 1; |
| } |
| |
| return size; |
| } |
| |
| /////////////////////// |
| |
| void Clamp_S32_opaque_D32_nofilter_DX_shaderproc(const void* sIn, int x, int y, |
| SkPMColor* SK_RESTRICT dst, int count) { |
| const SkBitmapProcState& s = *static_cast<const SkBitmapProcState*>(sIn); |
| SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask | |
| SkMatrix::kScale_Mask)) == 0); |
| |
| const unsigned maxX = s.fPixmap.width() - 1; |
| SkFractionalInt fx; |
| int dstY; |
| { |
| const SkBitmapProcStateAutoMapper mapper(s, x, y); |
| const unsigned maxY = s.fPixmap.height() - 1; |
| dstY = SkClampMax(mapper.intY(), maxY); |
| fx = mapper.fractionalIntX(); |
| } |
| |
| const SkPMColor* SK_RESTRICT src = s.fPixmap.addr32(0, dstY); |
| const SkFractionalInt dx = s.fInvSxFractionalInt; |
| |
| // Check if we're safely inside [0...maxX] so no need to clamp each computed index. |
| // |
| if ((uint64_t)SkFractionalIntToInt(fx) <= maxX && |
| (uint64_t)SkFractionalIntToInt(fx + dx * (count - 1)) <= maxX) |
| { |
| int count4 = count >> 2; |
| for (int i = 0; i < count4; ++i) { |
| SkPMColor src0 = src[SkFractionalIntToInt(fx)]; fx += dx; |
| SkPMColor src1 = src[SkFractionalIntToInt(fx)]; fx += dx; |
| SkPMColor src2 = src[SkFractionalIntToInt(fx)]; fx += dx; |
| SkPMColor src3 = src[SkFractionalIntToInt(fx)]; fx += dx; |
| dst[0] = src0; |
| dst[1] = src1; |
| dst[2] = src2; |
| dst[3] = src3; |
| dst += 4; |
| } |
| for (int i = (count4 << 2); i < count; ++i) { |
| unsigned index = SkFractionalIntToInt(fx); |
| SkASSERT(index <= maxX); |
| *dst++ = src[index]; |
| fx += dx; |
| } |
| } else { |
| for (int i = 0; i < count; ++i) { |
| dst[i] = src[SkClampMax(SkFractionalIntToInt(fx), maxX)]; |
| fx += dx; |
| } |
| } |
| } |