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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSurface_Gpu_DEFINED
#define SkSurface_Gpu_DEFINED
#include "SkSurface_Base.h"
#if SK_SUPPORT_GPU
class SkGpuDevice;
class SkSurface_Gpu : public SkSurface_Base {
public:
SkSurface_Gpu(sk_sp<SkGpuDevice>);
~SkSurface_Gpu() override;
GrBackendObject onGetTextureHandle(BackendHandleAccess) override;
bool onGetRenderTargetHandle(GrBackendObject*, BackendHandleAccess) override;
SkCanvas* onNewCanvas() override;
sk_sp<SkSurface> onNewSurface(const SkImageInfo&) override;
sk_sp<SkImage> onNewImageSnapshot() override;
void onCopyOnWrite(ContentChangeMode) override;
void onDiscard() override;
GrSemaphoresSubmitted onFlush(int numSemaphores,
GrBackendSemaphore signalSemaphores[]) override;
bool onWait(int numSemaphores, const GrBackendSemaphore* waitSemaphores) override;
SkGpuDevice* getDevice() { return fDevice.get(); }
static bool Valid(const SkImageInfo&);
static bool Valid(GrContext*, GrPixelConfig, SkColorSpace*);
private:
sk_sp<SkGpuDevice> fDevice;
typedef SkSurface_Base INHERITED;
};
#endif // SK_SUPPORT_GPU
#endif // SkSurface_Gpu_DEFINED