commit | 1d835423e1c6776c4cbdb91bd435d21a7c1e267c | [log] [tgz] |
---|---|---|
author | Brian Salomon <bsalomon@google.com> | Wed Mar 13 16:11:44 2019 -0400 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Thu Mar 14 13:48:14 2019 +0000 |
tree | aa211cdc10bcffb834cdc44227df145d2b67d93c | |
parent | f699bf0437dbfd1b50b027751ad251335a1eb2b6 [diff] |
Reland "Try to avoid vertex colors in Texture/FillRect ops when possible." This is a reland of e0b989e5e3ab64f3585fe1bf0228e964dad0678c Original change's description: > Try to avoid vertex colors in Texture/FillRect ops when possible. > > Avoids unnecessary fragment shader color multiplication. > > Change-Id: I353d3ca91824ce20c9e9af1c5c84ab9953ddd8ab > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201004 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Michael Ludwig <michaelludwig@google.com> Change-Id: I22125cb7058f528cb368ff30c3c26e3d55056e66 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201222 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>