Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed
git-svn-id: http://skia.googlecode.com/svn/trunk@915 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 86082c5..91a6319 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1,5 +1,5 @@
/*
- Copyright 2010 Google Inc.
+ Copyright 2011 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@@ -142,7 +142,7 @@
&fTexture, true);
if (fCache) {
SkASSERT(NULL != fTexture);
- SkASSERT(fTexture->isRenderTarget());
+ SkASSERT(NULL != fTexture->asRenderTarget());
}
#else
const GrGpu::TextureDesc desc = {