Use presence of a content key as non-scratch indicator

BUG=skia:2889

Committed: https://skia.googlesource.com/skia/+/9eefe0851eeaa8ded05b4774ebcb38ed201d5dbf

Review URL: https://codereview.chromium.org/639873002
diff --git a/include/gpu/GrGpuResource.h b/include/gpu/GrGpuResource.h
index 00a5035..9b298dd 100644
--- a/include/gpu/GrGpuResource.h
+++ b/include/gpu/GrGpuResource.h
@@ -70,7 +70,7 @@
     }
 
 protected:
-    GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0), fIsScratch(kNo_IsScratch) { }
+    GrIORef() : fRefCnt(1), fPendingReads(0), fPendingWrites(0) { }
 
     bool internalHasPendingRead() const { return SkToBool(fPendingReads); }
     bool internalHasPendingWrite() const { return SkToBool(fPendingWrites); }
@@ -118,16 +118,7 @@
 
     // This class is used to manage conversion of refs to pending reads/writes.
     friend class GrGpuResourceRef;
-
-    // This is temporary until GrResourceCache is fully replaced by GrResourceCache2.
-    enum IsScratch {
-        kNo_IsScratch,
-        kYes_IsScratch
-    } fIsScratch;
-
-    friend class GrContext; // to set the above field.
-    friend class GrResourceCache; // to check the above field.
-    friend class GrResourceCache2; // to check the above field.
+    friend class GrResourceCache2; // to check IO ref counts.
 
     template <typename, GrIOType> friend class GrPendingIOResource;
 };
@@ -183,6 +174,7 @@
 
     void setCacheEntry(GrResourceCacheEntry* cacheEntry) { fCacheEntry = cacheEntry; }
     GrResourceCacheEntry* getCacheEntry() const { return fCacheEntry; }
+    bool isScratch() const;
 
     /** 
      * If this resource can be used as a scratch resource this returns a valid
@@ -190,6 +182,12 @@
      */
     const GrResourceKey& getScratchKey() const { return fScratchKey; }
 
+    /** 
+     * If this resource is currently cached by its contents then this will return
+     * the content key. Otherwise, NULL is returned.
+     */
+    const GrResourceKey* getContentKey() const;
+
     /**
      * Gets an id that is unique for this GrGpuResource object. It is static in that it does
      * not change when the content of the GrGpuResource object changes. This will never return