Sanitizing source files in Skia_Periodic_House_Keeping
git-svn-id: http://skia.googlecode.com/svn/trunk@6067 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 2f24b07..04fe63e 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -292,13 +292,13 @@
fFSHeader.append("layout(origin_upper_left) in vec4 gl_FragCoord;\n");
fSetupFragPosition = true;
}
- return "gl_FragCoord";
+ return "gl_FragCoord";
} else {
static const char* kCoordName = "fragCoordYDown";
if (!fSetupFragPosition) {
GrAssert(GrGLUniformManager::kInvalidUniformHandle == fRTHeightUniform);
const char* rtHeightName;
-
+
// temporarily change the stage index because we're inserting a uniform whose name
// shouldn't be mangled to be stage-specific.
int oldStageIdx = fCurrentStage;
@@ -308,7 +308,7 @@
"RTHeight",
&rtHeightName);
fCurrentStage = oldStageIdx;
-
+
this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
kCoordName, rtHeightName);
fSetupFragPosition = true;