Rename vars and functions from 'glslcaps'->'shadercaps'
Change-Id: I34d226d866dd4ba8e5f33f95cb8cbf01292f9314
Reviewed-on: https://skia-review.googlesource.com/5312
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index c9230e4..7a8d51c 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -122,7 +122,7 @@
bool gpImplementsDistanceVector)
: fFragBuilder(fragBuilder)
, fUniformHandler(uniformHandler)
- , fGLSLCaps(caps)
+ , fShaderCaps(caps)
, fFp(fp)
, fOutputColor(outputColor)
, fInputColor(inputColor)
@@ -133,7 +133,7 @@
, fGpImplementsDistanceVector(gpImplementsDistanceVector) {}
GrGLSLFPFragmentBuilder* fFragBuilder;
GrGLSLUniformHandler* fUniformHandler;
- const GrShaderCaps* fGLSLCaps;
+ const GrShaderCaps* fShaderCaps;
const GrFragmentProcessor& fFp;
const char* fOutputColor;
const char* fInputColor;