Rename vars and functions from 'glslcaps'->'shadercaps'

Change-Id: I34d226d866dd4ba8e5f33f95cb8cbf01292f9314
Reviewed-on: https://skia-review.googlesource.com/5312
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index c9230e4..7a8d51c 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -122,7 +122,7 @@
                  bool gpImplementsDistanceVector)
             : fFragBuilder(fragBuilder)
             , fUniformHandler(uniformHandler)
-            , fGLSLCaps(caps)
+            , fShaderCaps(caps)
             , fFp(fp)
             , fOutputColor(outputColor)
             , fInputColor(inputColor)
@@ -133,7 +133,7 @@
             , fGpImplementsDistanceVector(gpImplementsDistanceVector) {}
         GrGLSLFPFragmentBuilder* fFragBuilder;
         GrGLSLUniformHandler* fUniformHandler;
-        const GrShaderCaps* fGLSLCaps;
+        const GrShaderCaps* fShaderCaps;
         const GrFragmentProcessor& fFp;
         const char* fOutputColor;
         const char* fInputColor;