removed appendPrecisionModifier
skslc always provides support for precision modifiers (ignoring them if
unsupported on the target platform), so the Skia appendPrecisionModifier
function was redundant.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5117
Change-Id: I4bcbd47ef8d1f4f1b055086d4c9050254584b48c
Reviewed-on: https://skia-review.googlesource.com/5117
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index d5476d4..b77a8f4 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -96,8 +96,7 @@
dfTexEffect.inTextureCoords()->fName);
// Use highp to work around aliasing issues
- fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);
- fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
+ fragBuilder->codeAppendf("highp vec2 uv = %s;\n", uv.fsIn());
fragBuilder->codeAppend("\tfloat texColor = ");
fragBuilder->appendTextureLookup(args.fTexSamplers[0],
@@ -350,8 +349,7 @@
"TextureSize", &textureSizeUniName);
// Use highp to work around aliasing issues
- fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);
- fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn());
+ fragBuilder->codeAppendf("highp vec2 uv = %s;", v.fsIn());
fragBuilder->codeAppend("float texColor = ");
fragBuilder->appendTextureLookup(args.fTexSamplers[0],
@@ -361,8 +359,7 @@
fragBuilder->codeAppend("float distance = "
SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");");
- fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);
- fragBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName);
+ fragBuilder->codeAppendf("highp vec2 st = uv*%s;", textureSizeUniName);
fragBuilder->codeAppend("float afwidth;");
bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) ==
kUniformScale_DistanceFieldEffectMask;
@@ -608,15 +605,13 @@
// create LCD offset adjusted by inverse of transform
// Use highp to work around aliasing issues
- fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);
- fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
- fragBuilder->appendPrecisionModifier(kHigh_GrSLPrecision);
+ fragBuilder->codeAppendf("highp vec2 uv = %s;\n", uv.fsIn());
SkScalar lcdDelta = 1.0f / (3.0f * atlas->width());
if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
- fragBuilder->codeAppendf("float delta = -%.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
+ fragBuilder->codeAppendf("highp float delta = -%.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
} else {
- fragBuilder->codeAppendf("float delta = %.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
+ fragBuilder->codeAppendf("highp float delta = %.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
}
if (isUniformScale) {
#ifdef SK_VULKAN