Make GrSamplerState.h and GrRenderTarget.h private
Change-Id: Id7a270f5a528e1a4a6d94474fa092545252753b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234667
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/GrGpuCommandBuffer.cpp b/src/gpu/GrGpuCommandBuffer.cpp
index 6038520..4817cf5 100644
--- a/src/gpu/GrGpuCommandBuffer.cpp
+++ b/src/gpu/GrGpuCommandBuffer.cpp
@@ -9,13 +9,13 @@
#include "include/core/SkRect.h"
#include "include/gpu/GrContext.h"
-#include "include/gpu/GrRenderTarget.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrContextPriv.h"
#include "src/gpu/GrFixedClip.h"
#include "src/gpu/GrGpu.h"
#include "src/gpu/GrMesh.h"
#include "src/gpu/GrPrimitiveProcessor.h"
+#include "src/gpu/GrRenderTarget.h"
#include "src/gpu/GrRenderTargetPriv.h"
void GrGpuRTCommandBuffer::clear(const GrFixedClip& clip, const SkPMColor4f& color) {