Make GrSamplerState.h and GrRenderTarget.h private
Change-Id: Id7a270f5a528e1a4a6d94474fa092545252753b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/234667
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index 986ad37..4590d57 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -5,7 +5,7 @@
* found in the LICENSE file.
*/
-#include "include/gpu/GrRenderTarget.h"
+#include "src/gpu/GrRenderTarget.h"
#include "src/gpu/GrRenderTargetPriv.h"
#include "src/gpu/GrShaderCaps.h"
#include "src/gpu/gl/GrGLGpu.h"
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index 2c41312..fb90fc7 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -7,9 +7,9 @@
#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
-#include "include/gpu/GrRenderTarget.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrPipeline.h"
+#include "src/gpu/GrRenderTarget.h"
#include "src/gpu/GrShaderCaps.h"
#include "src/gpu/GrTexturePriv.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index c44f90e..44db251 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -8,10 +8,10 @@
#ifndef GrGLSLProgramBuilder_DEFINED
#define GrGLSLProgramBuilder_DEFINED
-#include "include/gpu/GrRenderTarget.h"
#include "src/gpu/GrCaps.h"
#include "src/gpu/GrGeometryProcessor.h"
#include "src/gpu/GrProgramDesc.h"
+#include "src/gpu/GrRenderTarget.h"
#include "src/gpu/GrRenderTargetPriv.h"
#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"