| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "tools/DDLTileHelper.h" |
| |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkDeferredDisplayListRecorder.h" |
| #include "include/core/SkPicture.h" |
| #include "include/core/SkSurface.h" |
| #include "include/core/SkSurfaceCharacterization.h" |
| #include "include/gpu/GrDirectContext.h" |
| #include "src/core/SkDeferredDisplayListPriv.h" |
| #include "src/core/SkTaskGroup.h" |
| #include "src/gpu/GrDirectContextPriv.h" |
| #include "src/image/SkImage_Gpu.h" |
| #include "tools/DDLPromiseImageHelper.h" |
| |
| void DDLTileHelper::TileData::init(int id, |
| GrDirectContext* direct, |
| const SkSurfaceCharacterization& dstSurfaceCharacterization, |
| const SkIRect& clip, |
| const SkIRect& paddingOutsets) { |
| fID = id; |
| fClip = clip; |
| fPaddingOutsets = paddingOutsets; |
| |
| fPlaybackChar = dstSurfaceCharacterization.createResized(this->paddedRectSize().width(), |
| this->paddedRectSize().height()); |
| SkASSERT(fPlaybackChar.isValid()); |
| |
| GrBackendFormat backendFormat = direct->defaultBackendFormat(fPlaybackChar.colorType(), |
| GrRenderable::kYes); |
| SkDEBUGCODE(const GrCaps* caps = direct->priv().caps()); |
| SkASSERT(caps->isFormatTexturable(backendFormat)); |
| |
| fCallbackContext.reset(new PromiseImageCallbackContext(direct, backendFormat)); |
| } |
| |
| DDLTileHelper::TileData::~TileData() {} |
| |
| void DDLTileHelper::TileData::createTileSpecificSKP(SkData* compressedPictureData, |
| const DDLPromiseImageHelper& helper) { |
| if (!this->initialized()) { |
| return; |
| } |
| |
| SkASSERT(!fReconstitutedPicture); |
| |
| auto recordingChar = fPlaybackChar.createResized(fClip.width(), fClip.height()); |
| SkASSERT(recordingChar.isValid()); |
| |
| // This is bending the DDLRecorder contract! The promise images in the SKP should be |
| // created by the same recorder used to create the matching DDL. |
| SkDeferredDisplayListRecorder recorder(recordingChar); |
| |
| fReconstitutedPicture = helper.reinflateSKP(&recorder, compressedPictureData, &fPromiseImages); |
| |
| auto ddl = recorder.detach(); |
| if (ddl && ddl->priv().numRenderTasks()) { |
| // TODO: remove this once skbug.com/8424 is fixed. If the DDL resulting from the |
| // reinflation of the SKPs contains opsTasks that means some image subset operation |
| // created a draw. |
| fReconstitutedPicture.reset(); |
| } |
| } |
| |
| void DDLTileHelper::TileData::createDDL() { |
| if (!this->initialized()) { |
| return; |
| } |
| |
| SkASSERT(!fDisplayList && fReconstitutedPicture); |
| |
| auto recordingChar = fPlaybackChar.createResized(fClip.width(), fClip.height()); |
| SkASSERT(recordingChar.isValid()); |
| |
| SkDeferredDisplayListRecorder recorder(recordingChar); |
| |
| // DDL TODO: the DDLRecorder's GrContext isn't initialized until getCanvas is called. |
| // Maybe set it up in the ctor? |
| SkCanvas* recordingCanvas = recorder.getCanvas(); |
| |
| // Because we cheated in createTileSpecificSKP and used the wrong DDLRecorder, the GrContext's |
| // stored in fReconstitutedPicture's promise images are incorrect. Patch them with the correct |
| // one now. |
| for (int i = 0; i < fPromiseImages.count(); ++i) { |
| if (fPromiseImages[i]->isTextureBacked()) { |
| auto rContext = recordingCanvas->recordingContext(); |
| SkImage_GpuBase* gpuImage = (SkImage_GpuBase*) fPromiseImages[i].get(); |
| gpuImage->resetContext(sk_ref_sp(rContext)); |
| } |
| } |
| |
| // We always record the DDL in the (0,0) .. (clipWidth, clipHeight) coordinates |
| recordingCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height())); |
| recordingCanvas->translate(-fClip.fLeft, -fClip.fTop); |
| |
| // Note: in this use case we only render a picture to the deferred canvas |
| // but, more generally, clients will use arbitrary draw calls. |
| recordingCanvas->drawPicture(fReconstitutedPicture); |
| |
| fDisplayList = recorder.detach(); |
| } |
| |
| void DDLTileHelper::createComposeDDL() { |
| SkASSERT(!fComposeDDL); |
| |
| SkDeferredDisplayListRecorder recorder(fDstCharacterization); |
| |
| SkCanvas* recordingCanvas = recorder.getCanvas(); |
| |
| for (int i = 0; i < this->numTiles(); ++i) { |
| TileData* tile = &fTiles[i]; |
| if (!tile->initialized()) { |
| continue; |
| } |
| |
| sk_sp<SkImage> promiseImage = tile->makePromiseImageForDst(&recorder); |
| |
| SkRect dstRect = SkRect::Make(tile->clipRect()); |
| SkIRect srcRect = tile->clipRect(); |
| srcRect.offsetTo(tile->padOffset().x(), tile->padOffset().y()); |
| |
| SkASSERT(promiseImage->bounds().contains(srcRect)); |
| |
| recordingCanvas->drawImageRect(promiseImage.get(), SkRect::Make(srcRect), dstRect, |
| SkSamplingOptions(), nullptr, |
| SkCanvas::kStrict_SrcRectConstraint); |
| } |
| |
| fComposeDDL = recorder.detach(); |
| SkASSERT(fComposeDDL); |
| } |
| |
| void DDLTileHelper::TileData::precompile(GrDirectContext* direct) { |
| if (!this->initialized()) { |
| return; |
| } |
| |
| SkASSERT(fDisplayList); |
| |
| SkDeferredDisplayList::ProgramIterator iter(direct, fDisplayList.get()); |
| for (; !iter.done(); iter.next()) { |
| iter.compile(); |
| } |
| } |
| |
| sk_sp<SkSurface> DDLTileHelper::TileData::makeWrappedTileDest(GrRecordingContext* context) { |
| SkASSERT(fCallbackContext && fCallbackContext->promiseImageTexture()); |
| |
| auto promiseImageTexture = fCallbackContext->promiseImageTexture(); |
| if (!promiseImageTexture->backendTexture().isValid()) { |
| return nullptr; |
| } |
| |
| // Here we are, unfortunately, aliasing the backend texture held by the SkPromiseImageTexture. |
| // Both the tile's destination surface and the promise image used to draw the tile will be |
| // backed by the same backendTexture - unbeknownst to Ganesh. |
| return SkSurface::MakeFromBackendTexture(context, |
| promiseImageTexture->backendTexture(), |
| fPlaybackChar.origin(), |
| fPlaybackChar.sampleCount(), |
| fPlaybackChar.colorType(), |
| fPlaybackChar.refColorSpace(), |
| &fPlaybackChar.surfaceProps()); |
| } |
| |
| void DDLTileHelper::TileData::drawSKPDirectly(GrRecordingContext* context) { |
| SkASSERT(!fDisplayList && !fTileSurface && fReconstitutedPicture); |
| |
| fTileSurface = this->makeWrappedTileDest(context); |
| if (fTileSurface) { |
| SkCanvas* tileCanvas = fTileSurface->getCanvas(); |
| |
| SkASSERT(this->padOffset().isZero() && this->paddedRectSize() == fClip.size()); |
| tileCanvas->clipRect(SkRect::MakeWH(fClip.width(), fClip.height())); |
| tileCanvas->translate(-fClip.fLeft, -fClip.fTop); |
| |
| tileCanvas->drawPicture(fReconstitutedPicture); |
| |
| // We can't snap an image here bc, since we're using wrapped backend textures for the |
| // surfaces, that would incur a copy. |
| } |
| } |
| |
| void DDLTileHelper::TileData::draw(GrDirectContext* direct) { |
| SkASSERT(fDisplayList && !fTileSurface); |
| |
| fTileSurface = this->makeWrappedTileDest(direct); |
| if (fTileSurface) { |
| fTileSurface->draw(fDisplayList, this->padOffset().x(), this->padOffset().y()); |
| |
| // We can't snap an image here bc, since we're using wrapped backend textures for the |
| // surfaces, that would incur a copy. |
| } |
| } |
| |
| void DDLTileHelper::TileData::reset() { |
| // TODO: when DDLs are re-renderable we don't need to do this |
| fDisplayList = nullptr; |
| |
| fTileSurface = nullptr; |
| } |
| |
| sk_sp<SkImage> DDLTileHelper::TileData::makePromiseImageForDst( |
| SkDeferredDisplayListRecorder* recorder) { |
| SkASSERT(fCallbackContext); |
| |
| // The promise image gets a ref on the promise callback context |
| sk_sp<SkImage> promiseImage = |
| recorder->makePromiseTexture(fCallbackContext->backendFormat(), |
| this->paddedRectSize().width(), |
| this->paddedRectSize().height(), |
| GrMipmapped::kNo, |
| GrSurfaceOrigin::kBottomLeft_GrSurfaceOrigin, |
| fPlaybackChar.colorType(), |
| kPremul_SkAlphaType, |
| fPlaybackChar.refColorSpace(), |
| PromiseImageCallbackContext::PromiseImageFulfillProc, |
| PromiseImageCallbackContext::PromiseImageReleaseProc, |
| (void*)this->refCallbackContext().release()); |
| fCallbackContext->wasAddedToImage(); |
| |
| return promiseImage; |
| } |
| |
| void DDLTileHelper::TileData::CreateBackendTexture(GrDirectContext* direct, TileData* tile) { |
| SkASSERT(tile->fCallbackContext && !tile->fCallbackContext->promiseImageTexture()); |
| |
| const SkSurfaceCharacterization& c = tile->fPlaybackChar; |
| GrBackendTexture beTex = direct->createBackendTexture(c.width(), c.height(), c.colorType(), |
| GrMipMapped(c.isMipMapped()), |
| GrRenderable::kYes); |
| tile->fCallbackContext->setBackendTexture(beTex); |
| } |
| |
| void DDLTileHelper::TileData::DeleteBackendTexture(GrDirectContext*, TileData* tile) { |
| if (!tile->initialized()) { |
| return; |
| } |
| |
| SkASSERT(tile->fCallbackContext); |
| |
| // TODO: it seems that, on the Linux bots, backend texture creation is failing |
| // a lot (skbug.com/10142) |
| SkASSERT(!tile->fCallbackContext->promiseImageTexture() || |
| tile->fCallbackContext->promiseImageTexture()->backendTexture().isValid()); |
| |
| tile->fTileSurface = nullptr; |
| |
| SkASSERT(tile->fCallbackContext->unique()); |
| tile->fCallbackContext.reset(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| DDLTileHelper::DDLTileHelper(GrDirectContext* direct, |
| const SkSurfaceCharacterization& dstChar, |
| const SkIRect& viewport, |
| int numDivisions, |
| bool addRandomPaddingToDst) |
| : fNumDivisions(numDivisions) |
| , fTiles(numDivisions * numDivisions) |
| , fDstCharacterization(dstChar) { |
| SkASSERT(fNumDivisions > 0); |
| |
| int xTileSize = viewport.width()/fNumDivisions; |
| int yTileSize = viewport.height()/fNumDivisions; |
| |
| SkRandom rand; |
| |
| // Create the destination tiles |
| for (int y = 0, yOff = 0; y < fNumDivisions; ++y, yOff += yTileSize) { |
| int ySize = (y < fNumDivisions-1) ? yTileSize : viewport.height()-yOff; |
| |
| for (int x = 0, xOff = 0; x < fNumDivisions; ++x, xOff += xTileSize) { |
| int xSize = (x < fNumDivisions-1) ? xTileSize : viewport.width()-xOff; |
| |
| SkIRect clip = SkIRect::MakeXYWH(xOff, yOff, xSize, ySize); |
| |
| SkASSERT(viewport.contains(clip)); |
| |
| static const uint32_t kMaxPad = 64; |
| int32_t lPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; |
| int32_t tPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; |
| int32_t rPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; |
| int32_t bPad = addRandomPaddingToDst ? rand.nextRangeU(0, kMaxPad) : 0; |
| |
| fTiles[y*fNumDivisions+x].init(y*fNumDivisions+x, direct, dstChar, clip, |
| {lPad, tPad, rPad, bPad}); |
| } |
| } |
| } |
| |
| void DDLTileHelper::createSKPPerTile(SkData* compressedPictureData, |
| const DDLPromiseImageHelper& helper) { |
| for (int i = 0; i < this->numTiles(); ++i) { |
| fTiles[i].createTileSpecificSKP(compressedPictureData, helper); |
| } |
| } |
| |
| void DDLTileHelper::createDDLsInParallel() { |
| #if 1 |
| SkTaskGroup().batch(this->numTiles(), [&](int i) { fTiles[i].createDDL(); }); |
| SkTaskGroup().add([this]{ this->createComposeDDL(); }); |
| SkTaskGroup().wait(); |
| #else |
| // Use this code path to debug w/o threads |
| for (int i = 0; i < this->numTiles(); ++i) { |
| fTiles[i].createDDL(); |
| } |
| this->createComposeDDL(); |
| #endif |
| } |
| |
| // On the gpu thread: |
| // precompile any programs |
| // replay the DDL into a surface to make the tile image |
| // compose the tile image into the main canvas |
| static void do_gpu_stuff(GrDirectContext* direct, DDLTileHelper::TileData* tile) { |
| |
| // TODO: schedule program compilation as their own tasks |
| tile->precompile(direct); |
| |
| tile->draw(direct); |
| |
| tile->dropDDL(); |
| } |
| |
| // We expect to have more than one recording thread but just one gpu thread |
| void DDLTileHelper::kickOffThreadedWork(SkTaskGroup* recordingTaskGroup, |
| SkTaskGroup* gpuTaskGroup, |
| GrDirectContext* direct) { |
| SkASSERT(recordingTaskGroup && gpuTaskGroup && direct); |
| |
| for (int i = 0; i < this->numTiles(); ++i) { |
| TileData* tile = &fTiles[i]; |
| if (!tile->initialized()) { |
| continue; |
| } |
| |
| // On a recording thread: |
| // generate the tile's DDL |
| // schedule gpu-thread processing of the DDL |
| // Note: a finer grained approach would be add a scheduling task which would evaluate |
| // which DDLs were ready to be rendered based on their prerequisites |
| recordingTaskGroup->add([tile, gpuTaskGroup, direct]() { |
| tile->createDDL(); |
| |
| gpuTaskGroup->add([direct, tile]() { |
| do_gpu_stuff(direct, tile); |
| }); |
| }); |
| } |
| |
| recordingTaskGroup->add([this] { this->createComposeDDL(); }); |
| } |
| |
| // Only called from ViaDDL |
| void DDLTileHelper::precompileAndDrawAllTiles(GrDirectContext* direct) { |
| for (int i = 0; i < this->numTiles(); ++i) { |
| fTiles[i].precompile(direct); |
| fTiles[i].draw(direct); |
| } |
| } |
| |
| // Only called from skpbench |
| void DDLTileHelper::interleaveDDLCreationAndDraw(GrDirectContext* direct) { |
| for (int i = 0; i < this->numTiles(); ++i) { |
| fTiles[i].createDDL(); |
| fTiles[i].draw(direct); |
| } |
| } |
| |
| // Only called from skpbench |
| void DDLTileHelper::drawAllTilesDirectly(GrDirectContext* context) { |
| for (int i = 0; i < this->numTiles(); ++i) { |
| fTiles[i].drawSKPDirectly(context); |
| } |
| } |
| |
| void DDLTileHelper::dropCallbackContexts() { |
| for (int i = 0; i < this->numTiles(); ++i) { |
| fTiles[i].dropCallbackContext(); |
| } |
| } |
| |
| void DDLTileHelper::resetAllTiles() { |
| for (int i = 0; i < this->numTiles(); ++i) { |
| fTiles[i].reset(); |
| } |
| fComposeDDL.reset(); |
| } |
| |
| void DDLTileHelper::createBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) { |
| |
| if (taskGroup) { |
| for (int i = 0; i < this->numTiles(); ++i) { |
| TileData* tile = &fTiles[i]; |
| if (!tile->initialized()) { |
| continue; |
| } |
| |
| taskGroup->add([direct, tile]() { TileData::CreateBackendTexture(direct, tile); }); |
| } |
| } else { |
| for (int i = 0; i < this->numTiles(); ++i) { |
| TileData::CreateBackendTexture(direct, &fTiles[i]); |
| } |
| } |
| } |
| |
| void DDLTileHelper::deleteBackendTextures(SkTaskGroup* taskGroup, GrDirectContext* direct) { |
| if (taskGroup) { |
| for (int i = 0; i < this->numTiles(); ++i) { |
| TileData* tile = &fTiles[i]; |
| |
| taskGroup->add([direct, tile]() { TileData::DeleteBackendTexture(direct, tile); }); |
| } |
| } else { |
| for (int i = 0; i < this->numTiles(); ++i) { |
| TileData::DeleteBackendTexture(direct, &fTiles[i]); |
| } |
| } |
| } |