Add getGLMatrix method to MatrixState
Removes redundant code by consolidating it into a single method. No
change in functionality, this is strictly a refactoring.
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://chromiumcodereview.appspot.com/23767005
git-svn-id: http://skia.googlecode.com/svn/trunk@11112 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 283ac03..4a16b0c 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -100,6 +100,20 @@
fRenderTargetSize.fHeight = -1;
fRenderTargetOrigin = (GrSurfaceOrigin) -1;
}
+ template<int Size> void getGLMatrix(GrGLfloat* destMatrix) {
+ SkMatrix combined;
+ if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) {
+ combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1,
+ 0, -SkIntToScalar(2) / fRenderTargetSize.fHeight, SK_Scalar1,
+ 0, 0, SkMatrix::I()[8]);
+ } else {
+ combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1,
+ 0, SkIntToScalar(2) / fRenderTargetSize.fHeight, -SK_Scalar1,
+ 0, 0, SkMatrix::I()[8]);
+ }
+ combined.setConcat(combined, fViewMatrix);
+ GrGLGetMatrix<Size>(destMatrix, combined);
+ }
};
/**