| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrMesh_DEFINED |
| #define GrMesh_DEFINED |
| |
| #include "GrBuffer.h" |
| #include "GrGpuResourceRef.h" |
| |
| class GrPrimitiveProcessor; |
| |
| /** |
| * Used to communicate index and vertex buffers, counts, and offsets for a draw from GrOp to |
| * GrGpu. It also holds the primitive type for the draw. TODO: Consider moving ownership of this |
| * and draw-issuing responsibility to GrPrimitiveProcessor. The rest of the vertex info lives there |
| * already (stride, attribute mappings). |
| */ |
| class GrMesh { |
| public: |
| GrMesh(GrPrimitiveType primitiveType) |
| : fPrimitiveType(primitiveType) |
| , fBaseVertex(0) { |
| SkDEBUGCODE(fNonIndexNonInstanceData.fVertexCount = -1;) |
| } |
| |
| GrPrimitiveType primitiveType() const { return fPrimitiveType; } |
| bool isIndexed() const { return SkToBool(fIndexBuffer.get()); } |
| bool isInstanced() const { return SkToBool(fInstanceBuffer.get()); } |
| bool hasVertexData() const { return SkToBool(fVertexBuffer.get()); } |
| |
| void setNonIndexedNonInstanced(int vertexCount); |
| |
| void setIndexed(const GrBuffer* indexBuffer, int indexCount, int baseIndex, |
| uint16_t minIndexValue, uint16_t maxIndexValue); |
| void setIndexedPatterned(const GrBuffer* indexBuffer, int indexCount, int vertexCount, |
| int patternRepeatCount, int maxPatternRepetitionsInIndexBuffer); |
| |
| void setInstanced(const GrBuffer* instanceBuffer, int instanceCount, int baseInstance, |
| int vertexCount); |
| void setIndexedInstanced(const GrBuffer* indexBuffer, int indexCount, |
| const GrBuffer* instanceBuffer, int instanceCount, int baseInstance=0); |
| |
| void setVertexData(const GrBuffer* vertexBuffer, int baseVertex = 0); |
| |
| class SendToGpuImpl { |
| public: |
| virtual void sendMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType, |
| const GrBuffer* vertexBuffer, int vertexCount, |
| int baseVertex) = 0; |
| |
| virtual void sendIndexedMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType, |
| const GrBuffer* indexBuffer, int indexCount, |
| int baseIndex, uint16_t minIndexValue, |
| uint16_t maxIndexValue, const GrBuffer* vertexBuffer, |
| int baseVertex) = 0; |
| |
| virtual void sendInstancedMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType, |
| const GrBuffer* vertexBuffer, int vertexCount, |
| int baseVertex, const GrBuffer* instanceBuffer, |
| int instanceCount, int baseInstance) = 0; |
| |
| virtual void sendIndexedInstancedMeshToGpu(const GrPrimitiveProcessor&, GrPrimitiveType, |
| const GrBuffer* indexBuffer, int indexCount, |
| int baseIndex, const GrBuffer* vertexBuffer, |
| int baseVertex, const GrBuffer* instanceBuffer, |
| int instanceCount, int baseInstance) = 0; |
| |
| virtual ~SendToGpuImpl() {} |
| }; |
| |
| void sendToGpu(const GrPrimitiveProcessor&, SendToGpuImpl*) const; |
| |
| struct PatternBatch; |
| |
| private: |
| using PendingBuffer = GrPendingIOResource<const GrBuffer, kRead_GrIOType>; |
| |
| GrPrimitiveType fPrimitiveType; |
| PendingBuffer fIndexBuffer; |
| PendingBuffer fInstanceBuffer; |
| PendingBuffer fVertexBuffer; |
| int fBaseVertex; |
| |
| union { |
| struct { // When fIndexBuffer == nullptr and fInstanceBuffer == nullptr. |
| int fVertexCount; |
| } fNonIndexNonInstanceData; |
| |
| struct { // When fIndexBuffer != nullptr and fInstanceBuffer == nullptr. |
| struct { |
| int fIndexCount; |
| int fPatternRepeatCount; |
| } fIndexData; |
| |
| union { |
| struct { // When fPatternRepeatCount == 0. |
| int fBaseIndex; |
| uint16_t fMinIndexValue; |
| uint16_t fMaxIndexValue; |
| } fNonPatternIndexData; |
| |
| struct { // When fPatternRepeatCount != 0. |
| int fVertexCount; |
| int fMaxPatternRepetitionsInIndexBuffer; |
| } fPatternData; |
| }; |
| }; |
| |
| struct { // When fInstanceBuffer != nullptr. |
| struct { |
| int fInstanceCount; |
| int fBaseInstance; |
| } fInstanceData; |
| |
| union { // When fIndexBuffer == nullptr. |
| struct { |
| int fVertexCount; |
| } fInstanceNonIndexData; |
| |
| struct { // When fIndexBuffer != nullptr. |
| int fIndexCount; |
| } fInstanceIndexData; |
| }; |
| }; |
| }; |
| }; |
| |
| inline void GrMesh::setNonIndexedNonInstanced(int vertexCount) { |
| fIndexBuffer.reset(nullptr); |
| fInstanceBuffer.reset(nullptr); |
| fNonIndexNonInstanceData.fVertexCount = vertexCount; |
| } |
| |
| inline void GrMesh::setIndexed(const GrBuffer* indexBuffer, int indexCount, int baseIndex, |
| uint16_t minIndexValue, uint16_t maxIndexValue) { |
| SkASSERT(indexBuffer); |
| SkASSERT(indexCount >= 1); |
| SkASSERT(baseIndex >= 0); |
| SkASSERT(maxIndexValue > minIndexValue); |
| fIndexBuffer.reset(indexBuffer); |
| fInstanceBuffer.reset(nullptr); |
| fIndexData.fIndexCount = indexCount; |
| fIndexData.fPatternRepeatCount = 0; |
| fNonPatternIndexData.fBaseIndex = baseIndex; |
| fNonPatternIndexData.fMinIndexValue = minIndexValue; |
| fNonPatternIndexData.fMaxIndexValue = maxIndexValue; |
| } |
| |
| inline void GrMesh::setIndexedPatterned(const GrBuffer* indexBuffer, int indexCount, |
| int vertexCount, int patternRepeatCount, |
| int maxPatternRepetitionsInIndexBuffer) { |
| SkASSERT(indexBuffer); |
| SkASSERT(indexCount >= 1); |
| SkASSERT(vertexCount >= 1); |
| SkASSERT(patternRepeatCount >= 1); |
| SkASSERT(maxPatternRepetitionsInIndexBuffer >= 1); |
| fIndexBuffer.reset(indexBuffer); |
| fInstanceBuffer.reset(nullptr); |
| fIndexData.fIndexCount = indexCount; |
| fIndexData.fPatternRepeatCount = patternRepeatCount; |
| fPatternData.fVertexCount = vertexCount; |
| fPatternData.fMaxPatternRepetitionsInIndexBuffer = maxPatternRepetitionsInIndexBuffer; |
| } |
| |
| inline void GrMesh::setInstanced(const GrBuffer* instanceBuffer, int instanceCount, |
| int baseInstance, int vertexCount) { |
| SkASSERT(instanceBuffer); |
| SkASSERT(instanceCount >= 1); |
| SkASSERT(baseInstance >= 0); |
| fIndexBuffer.reset(nullptr); |
| fInstanceBuffer.reset(instanceBuffer); |
| fInstanceData.fInstanceCount = instanceCount; |
| fInstanceData.fBaseInstance = baseInstance; |
| fInstanceNonIndexData.fVertexCount = vertexCount; |
| } |
| |
| inline void GrMesh::setIndexedInstanced(const GrBuffer* indexBuffer, int indexCount, |
| const GrBuffer* instanceBuffer, int instanceCount, |
| int baseInstance) { |
| SkASSERT(indexBuffer); |
| SkASSERT(indexCount >= 1); |
| SkASSERT(instanceBuffer); |
| SkASSERT(instanceCount >= 1); |
| SkASSERT(baseInstance >= 0); |
| fIndexBuffer.reset(indexBuffer); |
| fInstanceBuffer.reset(instanceBuffer); |
| fInstanceData.fInstanceCount = instanceCount; |
| fInstanceData.fBaseInstance = baseInstance; |
| fInstanceIndexData.fIndexCount = indexCount; |
| } |
| |
| inline void GrMesh::setVertexData(const GrBuffer* vertexBuffer, int baseVertex) { |
| SkASSERT(baseVertex >= 0); |
| fVertexBuffer.reset(vertexBuffer); |
| fBaseVertex = baseVertex; |
| } |
| |
| inline void GrMesh::sendToGpu(const GrPrimitiveProcessor& primProc, SendToGpuImpl* impl) const { |
| if (this->isInstanced()) { |
| if (!this->isIndexed()) { |
| impl->sendInstancedMeshToGpu(primProc, fPrimitiveType, fVertexBuffer.get(), |
| fInstanceNonIndexData.fVertexCount, fBaseVertex, |
| fInstanceBuffer.get(), fInstanceData.fInstanceCount, |
| fInstanceData.fBaseInstance); |
| } else { |
| impl->sendIndexedInstancedMeshToGpu(primProc, fPrimitiveType, fIndexBuffer.get(), |
| fInstanceIndexData.fIndexCount, 0, |
| fVertexBuffer.get(), fBaseVertex, |
| fInstanceBuffer.get(), fInstanceData.fInstanceCount, |
| fInstanceData.fBaseInstance); |
| } |
| return; |
| } |
| |
| if (!this->isIndexed()) { |
| SkASSERT(fNonIndexNonInstanceData.fVertexCount > 0); |
| impl->sendMeshToGpu(primProc, fPrimitiveType, fVertexBuffer.get(), |
| fNonIndexNonInstanceData.fVertexCount, fBaseVertex); |
| return; |
| } |
| |
| if (0 == fIndexData.fPatternRepeatCount) { |
| impl->sendIndexedMeshToGpu(primProc, fPrimitiveType, fIndexBuffer.get(), |
| fIndexData.fIndexCount, fNonPatternIndexData.fBaseIndex, |
| fNonPatternIndexData.fMinIndexValue, |
| fNonPatternIndexData.fMaxIndexValue, fVertexBuffer.get(), |
| fBaseVertex); |
| return; |
| } |
| |
| SkASSERT(fIndexData.fPatternRepeatCount > 0); |
| int baseRepetition = 0; |
| do { |
| int repeatCount = SkTMin(fPatternData.fMaxPatternRepetitionsInIndexBuffer, |
| fIndexData.fPatternRepeatCount - baseRepetition); |
| // A patterned index buffer must contain indices in the range [0..vertexCount]. |
| int minIndexValue = 0; |
| int maxIndexValue = fPatternData.fVertexCount * repeatCount - 1; |
| impl->sendIndexedMeshToGpu(primProc, fPrimitiveType, fIndexBuffer.get(), |
| fIndexData.fIndexCount * repeatCount, 0, minIndexValue, |
| maxIndexValue, fVertexBuffer.get(), |
| fBaseVertex + fPatternData.fVertexCount * baseRepetition); |
| baseRepetition += repeatCount; |
| } while (baseRepetition < fIndexData.fPatternRepeatCount); |
| } |
| |
| #endif |