Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1816153002

Review URL: https://codereview.chromium.org/1816153002
diff --git a/src/gpu/vk/GrVkPipelineStateDataManager.h b/src/gpu/vk/GrVkPipelineStateDataManager.h
new file mode 100644
index 0000000..b75d65c
--- /dev/null
+++ b/src/gpu/vk/GrVkPipelineStateDataManager.h
@@ -0,0 +1,79 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#ifndef GrVkPipelineStateDataManager_DEFINED
+#define GrVkPipelineStateDataManager_DEFINED
+
+#include "glsl/GrGLSLProgramDataManager.h"
+
+#include "vk/GrVkUniformHandler.h"
+
+class GrVkGpu;
+class GrVkUniformBuffer;
+
+class GrVkPipelineStateDataManager : public GrGLSLProgramDataManager {
+public:
+    typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
+
+    GrVkPipelineStateDataManager(const UniformInfoArray&,
+                                 uint32_t vertexUniformSize,
+                                 uint32_t fragmentUniformSize);
+
+    void set1f(UniformHandle, float v0) const override;
+    void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
+    void set2f(UniformHandle, float, float) const override;
+    void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
+    void set3f(UniformHandle, float, float, float) const override;
+    void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
+    void set4f(UniformHandle, float, float, float, float) const override;
+    void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
+    // matrices are column-major, the first two upload a single matrix, the latter two upload
+    // arrayCount matrices into a uniform array.
+    void setMatrix2f(UniformHandle, const float matrix[]) const override;
+    void setMatrix3f(UniformHandle, const float matrix[]) const override;
+    void setMatrix4f(UniformHandle, const float matrix[]) const override;
+    void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const override;
+    void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const override;
+    void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const override;
+
+    // for nvpr only
+    void setPathFragmentInputTransform(VaryingHandle u, int components,
+                                       const SkMatrix& matrix) const override {
+        SkFAIL("Only supported in NVPR, which is not in vulkan");
+    }
+
+    void uploadUniformBuffers(const GrVkGpu* gpu,
+                              GrVkUniformBuffer* vertexBuffer,
+                              GrVkUniformBuffer* fragmentBuffer) const;
+private:
+    struct Uniform {
+        uint32_t fBinding;
+        uint32_t fOffset;
+        SkDEBUGCODE(
+            GrSLType    fType;
+            int         fArrayCount;
+            uint32_t    fSetNumber;
+        );
+    };
+
+    template<int N> inline void setMatrices(UniformHandle, int arrayCount,
+                                            const float matrices[]) const;
+
+    void* getBufferPtrAndMarkDirty(const Uniform& uni) const;
+
+    uint32_t fVertexUniformSize;
+    uint32_t fFragmentUniformSize;
+
+    SkTArray<Uniform, true> fUniforms;
+
+    mutable SkAutoMalloc fVertexUniformData;
+    mutable SkAutoMalloc fFragmentUniformData;
+    mutable bool         fVertexUniformsDirty;
+    mutable bool         fFragmentUniformsDirty;
+};
+
+#endif