Make a bunch of GrGLEffects derive directly from GrGLEffect rather than GrGLLegacyEffect.
Review URL: https://codereview.appspot.com/6783053

git-svn-id: http://skia.googlecode.com/svn/branches/gpu_dev@6150 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index cb4cb24..edb0aa5 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -8,7 +8,7 @@
 #include "GrConfigConversionEffect.h"
 #include "gl/GrGLEffect.h"
 
-class GrGLConfigConversionEffect : public GrGLLegacyEffect {
+class GrGLConfigConversionEffect : public GrGLEffect {
 public:
     GrGLConfigConversionEffect(const GrBackendEffectFactory& factory,
                                const GrEffect& s) : INHERITED (factory) {
@@ -17,12 +17,13 @@
         fPMConversion = effect.pmConversion();
     }
 
-    virtual void emitVS(GrGLShaderBuilder* builder,
-                        const char* vertexCoords) SK_OVERRIDE { }
-    virtual void emitFS(GrGLShaderBuilder* builder,
-                        const char* outputColor,
-                        const char* inputColor,
-                        const TextureSamplerArray& samplers) SK_OVERRIDE {
+    virtual void emitCode(GrGLShaderBuilder* builder,
+                          const GrEffect&,
+                          EffectKey,
+                          const char* vertexCoords,
+                          const char* outputColor,
+                          const char* inputColor,
+                          const TextureSamplerArray& samplers) SK_OVERRIDE {
         builder->fFSCode.appendf("\t\t%s = ", outputColor);
         builder->appendTextureLookup(&builder->fFSCode, samplers[0]);
         builder->fFSCode.append(";\n");
@@ -67,7 +68,7 @@
     bool                                    fSwapRedAndBlue;
     GrConfigConversionEffect::PMConversion  fPMConversion;
 
-    typedef GrGLLegacyEffect INHERITED;
+    typedef GrGLEffect INHERITED;
 
 };
 
diff --git a/src/gpu/effects/GrSingleTextureEffect.cpp b/src/gpu/effects/GrSingleTextureEffect.cpp
index 844bff7..514e926 100644
--- a/src/gpu/effects/GrSingleTextureEffect.cpp
+++ b/src/gpu/effects/GrSingleTextureEffect.cpp
@@ -12,18 +12,20 @@
 #include "GrBackendEffectFactory.h"
 #include "GrTexture.h"
 
-class GrGLSingleTextureEffect : public GrGLLegacyEffect {
+class GrGLSingleTextureEffect : public GrGLEffect {
 public:
     GrGLSingleTextureEffect(const GrBackendEffectFactory& factory, const GrEffect&)
     : INHERITED (factory) {
     }
 
-    virtual void emitVS(GrGLShaderBuilder* builder,
-                        const char* vertexCoords) SK_OVERRIDE { }
-    virtual void emitFS(GrGLShaderBuilder* builder,
-                        const char* outputColor,
-                        const char* inputColor,
-                        const TextureSamplerArray& samplers) SK_OVERRIDE {
+    virtual void emitCode(GrGLShaderBuilder* builder,
+                          const GrEffect&,
+                          EffectKey,
+                          const char* vertexCoords,
+                          const char* outputColor,
+                          const char* inputColor,
+                          const TextureSamplerArray& samplers) SK_OVERRIDE {
+
         builder->fFSCode.appendf("\t%s = ", outputColor);
         builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0]);
         builder->fFSCode.append(";\n");
@@ -33,7 +35,7 @@
 
 private:
 
-    typedef GrGLLegacyEffect INHERITED;
+    typedef GrGLEffect INHERITED;
 };
 
 ///////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
index 4c9c44d..ab98e5e 100644
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ b/src/gpu/effects/GrTextureDomainEffect.cpp
@@ -9,17 +9,17 @@
 #include "gl/GrGLEffect.h"
 #include "GrBackendEffectFactory.h"
 
-class GrGLTextureDomainEffect : public GrGLLegacyEffect {
+class GrGLTextureDomainEffect : public GrGLEffect {
 public:
     GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrEffect&);
 
-    virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE;
-    virtual void emitVS(GrGLShaderBuilder* builder,
-                        const char* vertexCoords) SK_OVERRIDE { }
-    virtual void emitFS(GrGLShaderBuilder* builder,
-                        const char* outputColor,
-                        const char* inputColor,
-                        const TextureSamplerArray&) SK_OVERRIDE;
+    virtual void emitCode(GrGLShaderBuilder*,
+                          const GrEffect&,
+                          EffectKey,
+                          const char* vertexCoords,
+                          const char* outputColor,
+                          const char* inputColor,
+                          const TextureSamplerArray&) SK_OVERRIDE;
 
     virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVERRIDE;
 
@@ -28,7 +28,7 @@
 private:
     GrGLUniformManager::UniformHandle fNameUni;
 
-    typedef GrGLLegacyEffect INHERITED;
+    typedef GrGLEffect INHERITED;
 };
 
 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& factory,
@@ -37,15 +37,17 @@
     , fNameUni(GrGLUniformManager::kInvalidUniformHandle) {
 }
 
-void GrGLTextureDomainEffect::setupVariables(GrGLShaderBuilder* builder) {
+void GrGLTextureDomainEffect::emitCode(GrGLShaderBuilder* builder,
+                                       const GrEffect&,
+                                       EffectKey,
+                                       const char* vertexCoords,
+                                       const char* outputColor,
+                                       const char* inputColor,
+                                       const TextureSamplerArray& samplers) {
+
     fNameUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType,
                                    kVec4f_GrSLType, "TexDom");
-};
 
-void GrGLTextureDomainEffect::emitFS(GrGLShaderBuilder* builder,
-                                     const char* outputColor,
-                                     const char* inputColor,
-                                     const TextureSamplerArray& samplers) {
     builder->fFSCode.appendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
                            builder->defaultTexCoordsName(),
                            builder->getUniformCStr(fNameUni),