Improve inputColor handling in fragment processor implementations.

EmitArgs explicitly checks for null constructor arguments and uses
"half4(1)" for fInputColor to ensure its fields are non-null.

Cleans up accesses of fInputColor in existing fragment processors to no
longer check for null and hardcode a "half4(1)".

Updates .fp CPP generation to remove the null check for fInputArgs.

Updates the internals of emitChild() to emit an extra local variable
with a mangled variable name for storing the provided input expression.


Bug: skia:
Change-Id: Iad807f269655689dcb2e8d58f2eb506685ba2757
Reviewed-on: https://skia-review.googlesource.com/149231
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrRectBlurEffect.cpp b/src/gpu/effects/GrRectBlurEffect.cpp
index 7b7b658..4c4ca86 100644
--- a/src/gpu/effects/GrRectBlurEffect.cpp
+++ b/src/gpu/effects/GrRectBlurEffect.cpp
@@ -75,8 +75,7 @@
                 args.fUniformHandler->getUniformCStr(fProfileSizeVar),
                 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
                 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
-                args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)",
-                args.fUniformHandler->getUniformCStr(fRectVar),
+                args.fOutputColor, args.fInputColor, args.fUniformHandler->getUniformCStr(fRectVar),
                 args.fUniformHandler->getUniformCStr(fRectVar),
                 args.fUniformHandler->getUniformCStr(fRectVar),
                 args.fUniformHandler->getUniformCStr(fRectVar),
@@ -98,7 +97,7 @@
                 args.fUniformHandler->getUniformCStr(fProfileSizeVar),
                 fragBuilder->getProgramBuilder()->samplerVariable(args.fTexSamplers[0]).c_str(),
                 fragBuilder->getProgramBuilder()->samplerSwizzle(args.fTexSamplers[0]).c_str(),
-                args.fOutputColor, args.fInputColor ? args.fInputColor : "half4(1)");
+                args.fOutputColor, args.fInputColor);
     }
 
 private: