commit | 2326177e3499d96e1e5df68504cc98764d80209a | [log] [tgz] |
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author | Chris Dalton <csmartdalton@google.com> | Sun Dec 10 16:41:45 2017 -0700 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Mon Dec 11 17:27:38 2017 +0000 |
tree | 4178ee42f8e82bb0ea2edcc1399c5663c4954356 | |
parent | 30c48065dd4c200c5b37256ff943bc2032f2a9fb [diff] |
CCPR: Don't use instanced draw calls with geometry shaders It isn't necessary for the vertex shader to know all the points because everything happens in the geometry shader. It's simpler to use regular vertex arrays instead. Bug: skia: Change-Id: I7bf83180476fbe0ab01492611cd72e72b3f7d4f2 Reviewed-on: https://skia-review.googlesource.com/82881 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>