Reland "Make GPU cache invalidation SkMessageBus messages go to one GrContext."
This is a reland of f4c5bb9aba485aa47c27b15905d81992b7cf4707
Original change's description:
> Make GPU cache invalidation SkMessageBus messages go to one GrContext.
>
> Makes it so the template param to SkMessageBus must implement:
> bool shouldSend(uint32_t inboxID) const
>
> Updates all GPU backend message types to only go to the GrContext that
> is adding a cache entry.
>
> Bug: skia:
> Change-Id: I3e8a4eb90654b7b8ac57cac9fb508c0ef1d51058
> Reviewed-on: https://skia-review.googlesource.com/140220
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: I8402bfe3ed0170c99936d47050458817030b473b
Reviewed-on: https://skia-review.googlesource.com/140801
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/ccpr/GrCCPathCache.cpp b/src/gpu/ccpr/GrCCPathCache.cpp
index b22b1dd..d7dc714 100644
--- a/src/gpu/ccpr/GrCCPathCache.cpp
+++ b/src/gpu/ccpr/GrCCPathCache.cpp
@@ -149,13 +149,16 @@
this->invalidateAtlas();
}
-void GrCCPathCacheEntry::initAsStashedAtlas(const GrUniqueKey& atlasKey,
+void GrCCPathCacheEntry::initAsStashedAtlas(const GrUniqueKey& atlasKey, uint32_t contextUniqueID,
const SkIVector& atlasOffset, const SkRect& devBounds,
const SkRect& devBounds45, const SkIRect& devIBounds,
const SkIVector& maskShift) {
+ SkASSERT(contextUniqueID != SK_InvalidUniqueID);
SkASSERT(atlasKey.isValid());
SkASSERT(!fCurrFlushAtlas); // Otherwise we should reuse the atlas from last time.
+ fContextUniqueID = contextUniqueID;
+
fAtlasKey = atlasKey;
fAtlasOffset = atlasOffset + maskShift;
SkASSERT(!fCachedAtlasInfo); // Otherwise they should have reused the cached atlas instead.
@@ -166,12 +169,15 @@
fDevIBounds = devIBounds.makeOffset(-maskShift.fX, -maskShift.fY);
}
-void GrCCPathCacheEntry::updateToCachedAtlas(const GrUniqueKey& atlasKey,
+void GrCCPathCacheEntry::updateToCachedAtlas(const GrUniqueKey& atlasKey, uint32_t contextUniqueID,
const SkIVector& newAtlasOffset,
sk_sp<GrCCAtlas::CachedAtlasInfo> info) {
+ SkASSERT(contextUniqueID != SK_InvalidUniqueID);
SkASSERT(atlasKey.isValid());
SkASSERT(!fCurrFlushAtlas); // Otherwise we should reuse the atlas from last time.
+ fContextUniqueID = contextUniqueID;
+
fAtlasKey = atlasKey;
fAtlasOffset = newAtlasOffset;
@@ -188,7 +194,7 @@
fCachedAtlasInfo->fNumInvalidatedPathPixels >= fCachedAtlasInfo->fNumPathPixels / 2) {
// Too many invalidated pixels: purge the atlas texture from the resource cache.
SkMessageBus<GrUniqueKeyInvalidatedMessage>::Post(
- GrUniqueKeyInvalidatedMessage(fAtlasKey));
+ GrUniqueKeyInvalidatedMessage(fAtlasKey, fContextUniqueID));
fCachedAtlasInfo->fIsPurgedFromResourceCache = true;
}
}