Make SkGpuDevice constructors private.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/517033002
diff --git a/debugger/QT/SkGLWidget.cpp b/debugger/QT/SkGLWidget.cpp
index 019654f..602dc24 100644
--- a/debugger/QT/SkGLWidget.cpp
+++ b/debugger/QT/SkGLWidget.cpp
@@ -47,7 +47,7 @@
GrBackendRenderTargetDesc desc = this->getDesc(this->width(), this->height());
desc.fOrigin = kBottomLeft_GrSurfaceOrigin;
GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
- fGpuDevice = new SkGpuDevice(fCurContext, curRenderTarget);
+ fGpuDevice = SkGpuDevice::Create(curRenderTarget);
fCanvas = new SkCanvas(fGpuDevice);
curRenderTarget->unref();
}
@@ -65,7 +65,7 @@
GrRenderTarget* curRenderTarget = fCurContext->wrapBackendRenderTarget(desc);
SkSafeUnref(fGpuDevice);
SkSafeUnref(fCanvas);
- fGpuDevice = new SkGpuDevice(fCurContext, curRenderTarget);
+ fGpuDevice = SkGpuDevice::Create(curRenderTarget);
fCanvas = new SkCanvas(fGpuDevice);
}
fDebugger->resize(w, h);