move some RRect methods into priv
also, return radii by value instead of reference, in possible prep for changing underlying representation
Bug: skia:7649
Change-Id: Iff42a49c53cc48171fc63462be366cc3500b2273
Reviewed-on: https://skia-review.googlesource.com/109385
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/GrRRectBlurEffect.cpp b/src/gpu/effects/GrRRectBlurEffect.cpp
index e83ef17..b307946 100644
--- a/src/gpu/effects/GrRRectBlurEffect.cpp
+++ b/src/gpu/effects/GrRRectBlurEffect.cpp
@@ -15,10 +15,11 @@
float xformedSigma,
const SkRRect& srcRRect,
const SkRRect& devRRect) {
- SkASSERT(!devRRect.isCircle() && !devRRect.isRect()); // Should've been caught up-stream
+ SkASSERT(!SkRRectPriv::IsCircle(devRRect) &&
+ !devRRect.isRect()); // Should've been caught up-stream
// TODO: loosen this up
- if (!devRRect.isSimpleCircular()) {
+ if (!SkRRectPriv::IsSimpleCircular(devRRect)) {
return nullptr;
}
@@ -44,8 +45,9 @@
return nullptr;
}
- return std::unique_ptr<GrFragmentProcessor>(new GrRRectBlurEffect(
- xformedSigma, devRRect.getBounds(), devRRect.getSimpleRadii().fX, std::move(mask)));
+ return std::unique_ptr<GrFragmentProcessor>(
+ new GrRRectBlurEffect(xformedSigma, devRRect.getBounds(),
+ SkRRectPriv::GetSimpleRadii(devRRect).fX, std::move(mask)));
}
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"