Pass Rendertarget into context.
Adding Jim for text context stuff, and Steven for image blur stuff.
BUG=skia:
Review URL: https://codereview.chromium.org/939623005
diff --git a/src/gpu/GrBitmapTextContext.cpp b/src/gpu/GrBitmapTextContext.cpp
index 21afc61..55904e6 100755
--- a/src/gpu/GrBitmapTextContext.cpp
+++ b/src/gpu/GrBitmapTextContext.cpp
@@ -70,8 +70,9 @@
return !SkDraw::ShouldDrawTextAsPaths(paint, viewMatrix);
}
-inline void GrBitmapTextContext::init(const GrPaint& paint, const SkPaint& skPaint) {
- GrTextContext::init(paint, skPaint);
+inline void GrBitmapTextContext::init(GrRenderTarget* rt, const GrPaint& paint,
+ const SkPaint& skPaint) {
+ GrTextContext::init(rt, paint, skPaint);
fStrike = NULL;
@@ -83,7 +84,8 @@
fTotalVertexCount = 0;
}
-void GrBitmapTextContext::onDrawText(const GrPaint& paint, const SkPaint& skPaint,
+void GrBitmapTextContext::onDrawText(GrRenderTarget* rt, const GrPaint& paint,
+ const SkPaint& skPaint,
const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
SkScalar x, SkScalar y) {
@@ -94,7 +96,7 @@
return;
}
- this->init(paint, skPaint);
+ this->init(rt, paint, skPaint);
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
@@ -182,7 +184,8 @@
this->finish();
}
-void GrBitmapTextContext::onDrawPosText(const GrPaint& paint, const SkPaint& skPaint,
+void GrBitmapTextContext::onDrawPosText(GrRenderTarget* rt, const GrPaint& paint,
+ const SkPaint& skPaint,
const SkMatrix& viewMatrix,
const char text[], size_t byteLength,
const SkScalar pos[], int scalarsPerPosition,
@@ -195,7 +198,7 @@
return;
}
- this->init(paint, skPaint);
+ this->init(rt, paint, skPaint);
SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc();
@@ -452,7 +455,7 @@
SkPath tmpPath(*glyph->fPath);
tmpPath.transform(translate);
GrStrokeInfo strokeInfo(SkStrokeRec::kFill_InitStyle);
- fContext->drawPath(fPaint, SkMatrix::I(), tmpPath, strokeInfo);
+ fContext->drawPath(fRenderTarget, fPaint, SkMatrix::I(), tmpPath, strokeInfo);
// remove this glyph from the vertices we need to allocate
fTotalVertexCount -= kVerticesPerGlyph;
@@ -550,7 +553,7 @@
if (fCurrVertex > 0) {
GrPipelineBuilder pipelineBuilder;
- pipelineBuilder.setFromPaint(fPaint, fContext->getRenderTarget());
+ pipelineBuilder.setFromPaint(fPaint, fRenderTarget);
// setup our sampler state for our text texture/atlas
SkASSERT(SkIsAlign4(fCurrVertex));