commit | 25fc5b9f0a1b9aee9d141cba027aa5a14a0df762 | [log] [tgz] |
---|---|---|
author | reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Fri May 29 03:40:05 2009 +0000 |
committer | reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Fri May 29 03:40:05 2009 +0000 |
tree | 755030435a5901023f6efbc2a29e14a2464e743f | |
parent | 88c2d8ef153a9de1c422412763fd111deb12bb6d [diff] |
update SDL port to support OpenGL need to separate out SK_BUILD_FOR_MAC when we need to know where certain OS headers are, and SK_BUILD_FOR_SDL when we are choosing an SkOSWindow variant... git-svn-id: http://skia.googlecode.com/svn/trunk@190 2bbb7eff-a529-9590-31e7-b0007b416f81