text size is an SkScalar, Windows reminds me.
BUG=
R=jvanverth@google.com
Review URL: https://codereview.chromium.org/23967014
git-svn-id: http://skia.googlecode.com/svn/trunk@11297 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/imagemagnifier.cpp b/gm/imagemagnifier.cpp
index a5f942d..f073e33 100644
--- a/gm/imagemagnifier.cpp
+++ b/gm/imagemagnifier.cpp
@@ -50,7 +50,7 @@
int x = rand.nextULessThan(WIDTH);
int y = rand.nextULessThan(HEIGHT);
paint.setColor(rand.nextBits(24) | 0xFF000000);
- paint.setTextSize(rand.nextULessThan(300));
+ paint.setTextSize(rand.nextRangeScalar(0, 300));
canvas->drawText(str, strlen(str), SkIntToScalar(x),
SkIntToScalar(y), paint);
}