Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@9387 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index ba7f765..2e11136 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -26,7 +26,7 @@
kPartial_Clear
};
- GameBench(void* param, Type type, Clear clear,
+ GameBench(void* param, Type type, Clear clear,
bool aligned = false, bool useAtlas = false)
: INHERITED(param)
, fType(type)
@@ -171,7 +171,7 @@
}
canvas->concat(mat);
- if (fUseAtlas) {
+ if (fUseAtlas) {
static int curCell = 0;
src = fAtlasRects[curCell % (kNumAtlasedX)][curCell / (kNumAtlasedX)];
curCell = (curCell + 1) % (kNumAtlasedX*kNumAtlasedY);
@@ -288,25 +288,25 @@
};
// Partial clear
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type,
GameBench::kPartial_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
GameBench::kPartial_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
GameBench::kPartial_Clear, true)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type,
GameBench::kPartial_Clear)); )
// Full clear
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kScale_Type,
GameBench::kFull_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
GameBench::kFull_Clear)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
GameBench::kFull_Clear, true)); )
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kRotate_Type,
GameBench::kFull_Clear)); )
// Atlased
-DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
+DEF_BENCH( return SkNEW_ARGS(GameBench, (p, GameBench::kTranslate_Type,
GameBench::kFull_Clear, false, true)); )