Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
This reverts commit 05d5a13fea6246648de7e41358ed338d53c85ea2.
Reason for revert: looks like it broke filterfastbounds
Original change's description:
> Revert "Revert "Switched highp float to highfloat and mediump float to half.""
>
> This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01.
>
> Bug: skia:
> Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1
> Reviewed-on: https://skia-review.googlesource.com/46464
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=bsalomon@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: Iddf6aef2ab084aa73da7ceebdfc303a1d2b80cde
Reviewed-on: https://skia-review.googlesource.com/47441
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index dfdd5ad..2d665c5 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -32,13 +32,13 @@
const char* atlasSizeInvName;
fAtlasSizeInvUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
- kHighFloat2_GrSLType,
+ kVec2f_GrSLType,
kHigh_GrSLPrecision,
"AtlasSizeInv",
&atlasSizeInvName);
- GrGLSLVertToFrag uv(kHighFloat2_GrSLType);
- GrGLSLVertToFrag texIdx(kHalf_GrSLType);
+ GrGLSLVertToFrag uv(kVec2f_GrSLType);
+ GrGLSLVertToFrag texIdx(kFloat_GrSLType);
append_index_uv_varyings(args, btgp.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, nullptr);
@@ -63,14 +63,14 @@
btgp.localMatrix(),
args.fFPCoordTransformHandler);
- fragBuilder->codeAppend("half4 texColor;");
+ fragBuilder->codeAppend("float4 texColor;");
append_multitexture_lookup(args, btgp.numTextureSamplers(),
texIdx, uv.fsIn(), "texColor");
if (btgp.maskFormat() == kARGB_GrMaskFormat) {
// modulate by color
fragBuilder->codeAppendf("%s = %s * texColor;", args.fOutputColor, args.fOutputColor);
- fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
+ fragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
} else {
fragBuilder->codeAppendf("%s = texColor;", args.fOutputCoverage);
}