Don't force GrGLSLVarying's scope to be compile-time constant
Bug: skia:
Change-Id: I70a191949fd26a39257a8a59a0a4c6448ec1fa37
Reviewed-on: https://skia-review.googlesource.com/82462
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 5bc04c8..25148cd 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -77,7 +77,7 @@
// emit attributes
varyingHandler->emitAttributes(gp);
- GrGLSLVertToFrag v(kFloat4_GrSLType);
+ GrGLSLVarying v(kFloat4_GrSLType);
varyingHandler->addVarying("ConicCoeffs", &v);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
@@ -329,7 +329,7 @@
// emit attributes
varyingHandler->emitAttributes(gp);
- GrGLSLVertToFrag v(kHalf4_GrSLType);
+ GrGLSLVarying v(kHalf4_GrSLType);
varyingHandler->addVarying("HairQuadEdge", &v);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);
@@ -552,13 +552,13 @@
const char* devkLMMatrixName;
fDevKLMUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, kFloat3x3_GrSLType, "KLM",
&devkLMMatrixName);
- GrGLSLVertToFrag v(kFloat3_GrSLType);
+ GrGLSLVarying v(kFloat3_GrSLType);
varyingHandler->addVarying("CubicCoeffs", &v);
vertBuilder->codeAppendf("%s = %s * float3(%s, 1);",
v.vsOut(), devkLMMatrixName, gpArgs->fPositionVar.c_str());
- GrGLSLVertToFrag gradCoeffs(kFloat4_GrSLType);
+ GrGLSLVarying gradCoeffs(kFloat4_GrSLType);
if (GrClipEdgeType::kFillAA == fEdgeType || GrClipEdgeType::kHairlineAA == fEdgeType) {
varyingHandler->addVarying("GradCoeffs", &gradCoeffs);
vertBuilder->codeAppendf("float k = %s[0], l = %s[1], m = %s[2];",