rename sk_gpu_test::GLContext to sk_gpu_test::GLTestContext

rename subclasses

Fix up the EGL native GLTestContext
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1849463002

TBR=jvanverth@google.com

Committed: https://skia.googlesource.com/skia/+/4c7f0a16312c374eba4e8d5d46435ce9eb0b9971

Review URL: https://codereview.chromium.org/1849463002
diff --git a/tools/VisualBench/VisualBench.cpp b/tools/VisualBench/VisualBench.cpp
index 578ff92..154c84b 100644
--- a/tools/VisualBench/VisualBench.cpp
+++ b/tools/VisualBench/VisualBench.cpp
@@ -118,7 +118,7 @@
 
     fInterface.reset(GrGLCreateNativeInterface());
 
-    // TODO use the GLContext creation factories and also set this all up in configs
+    // TODO use the GLTestContext creation factories and also set this all up in configs
     if (!FLAGS_nvpr) {
         fInterface.reset(GrGLInterfaceRemoveNVPR(fInterface));
     }
diff --git a/tools/VisualBench/VisualBench.h b/tools/VisualBench/VisualBench.h
index e9fbdfb..e965b09 100644
--- a/tools/VisualBench/VisualBench.h
+++ b/tools/VisualBench/VisualBench.h
@@ -16,7 +16,7 @@
 #include "SkSurface.h"
 #include "VisualFlags.h"
 #include "VisualModule.h"
-#include "gl/GLContext.h"
+#include "gl/GLTestContext.h"
 
 class GrContext;
 struct GrGLInterface;
diff --git a/tools/VisualBench/VisualStreamTimingModule.cpp b/tools/VisualBench/VisualStreamTimingModule.cpp
index 0ac698e..b572621 100644
--- a/tools/VisualBench/VisualStreamTimingModule.cpp
+++ b/tools/VisualBench/VisualStreamTimingModule.cpp
@@ -23,7 +23,7 @@
             fBenchmarkStream->current()->delayedSetup();
             // fallthrough
         case kReset_InitState:
-            // This will flicker unfortunately, but as we are reseting the GLContext each bench,
+            // This will flicker unfortunately, but as we are reseting the GLTestContext each bench,
             // we unfortunately don't have a choice
             fOwner->clear(canvas, SK_ColorWHITE, 3);
             fBenchmarkStream->current()->preTimingHooks(canvas);