commit | 27cdd947903a4262bb483e7d35153358f4541bf8 | [log] [tgz] |
---|---|---|
author | robertphillips <robertphillips@google.com> | Wed Aug 10 16:25:25 2016 -0700 |
committer | Commit bot <commit-bot@chromium.org> | Wed Aug 10 16:25:25 2016 -0700 |
tree | 15649ca5e140b28b7dcc4831450142062b000639 | |
parent | 2ab9057b31ee92060b9769ea1adfada51c11c010 [diff] [blame] |
Implement GPU occluded blur mask filter Spawned off: https://codereview.chromium.org/2214163003/ (Minor clean up related to blur mask filters) GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2201133002 Review-Url: https://codereview.chromium.org/2201133002
diff --git a/gm/occludedrrectblur.cpp b/gm/occludedrrectblur.cpp index 937b179..e21a014 100644 --- a/gm/occludedrrectblur.cpp +++ b/gm/occludedrrectblur.cpp
@@ -46,7 +46,7 @@ // draw the blur SkPaint paint; - paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, kBlurSigma)); //, occRect)); + paint.setMaskFilter(SkBlurMaskFilter::Make(kNormal_SkBlurStyle, kBlurSigma, occRect)); canvas->drawRRect(rr, paint); // draw the stroked geometry of the full occluder