Add discard API to SkCanvas, plumb it to glDiscardFramebuffer()
BUG=skia:2349
R=robertphillips@google.com, reed@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/211683002
git-svn-id: http://skia.googlecode.com/svn/trunk@13976 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp
index 50d6606..2f32d2f 100644
--- a/src/image/SkSurface_Gpu.cpp
+++ b/src/image/SkSurface_Gpu.cpp
@@ -23,6 +23,7 @@
virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y,
const SkPaint*) SK_OVERRIDE;
virtual void onCopyOnWrite(ContentChangeMode) SK_OVERRIDE;
+ virtual void onDiscard() SK_OVERRIDE;
private:
SkGpuDevice* fDevice;
@@ -86,9 +87,15 @@
this->getCachedCanvas()->setRootDevice(newDevice);
SkRefCnt_SafeAssign(fDevice, newDevice);
+ } else if (kDiscard_ContentChangeMode == mode) {
+ this->SkSurface_Gpu::onDiscard();
}
}
+void SkSurface_Gpu::onDiscard() {
+ fDevice->accessRenderTarget()->discard();
+}
+
///////////////////////////////////////////////////////////////////////////////
SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target) {