Make GrGLEffect::setData take GrEffectStage rather than GrEffect.
This allows the coord-change matrix to be communicated to setData(). An accessor for this matrix is also added to GrEffectStage.
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6779057
git-svn-id: http://skia.googlecode.com/svn/branches/gpu_dev@6143 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
index 1c2ad33..9afddcc 100644
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ b/src/gpu/effects/GrTextureDomainEffect.cpp
@@ -21,7 +21,7 @@
const char* inputColor,
const TextureSamplerArray&) SK_OVERRIDE;
- virtual void setData(const GrGLUniformManager&, const GrEffect&) SK_OVERRIDE;
+ virtual void setData(const GrGLUniformManager&, const GrEffectStage&) SK_OVERRIDE;
static inline EffectKey GenKey(const GrEffect&, const GrGLCaps&) { return 0; }
@@ -59,8 +59,9 @@
builder->fFSCode.append(";\n");
}
-void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, const GrEffect& data) {
- const GrTextureDomainEffect& effect = static_cast<const GrTextureDomainEffect&>(data);
+void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) {
+ const GrTextureDomainEffect& effect =
+ static_cast<const GrTextureDomainEffect&>(*stage.getEffect());
const GrRect& domain = effect.domain();
float values[4] = {