| { |
| 'targets': [ |
| # Due to an unfortunate intersection of lameness between gcc and gyp, |
| # we have to build the *_SSE2.cpp files in a separate target. The |
| # gcc lameness is that, in order to compile SSE2 intrinsics code, it |
| # must be passed the -msse2 flag. However, with this flag, it may |
| # emit SSE2 instructions even for scalar code, such as the CPUID |
| # test used to test for the presence of SSE2. So that, and all other |
| # code must be compiled *without* -msse2. The gyp lameness is that it |
| # does not allow file-specific CFLAGS, so we must create this extra |
| # target for those files to be compiled with -msse2. |
| # |
| # This is actually only a problem on 32-bit Linux (all Intel Macs have |
| # SSE2, Linux x86_64 has SSE2 by definition, and MSC will happily emit |
| # SSE2 from instrinsics, while generating plain ol' 386 for everything |
| # else). However, to keep the .gyp file simple and avoid platform-specific |
| # build breakage, we do this on all platforms. |
| |
| # For about the same reason, we need to compile the ARM opts files |
| # separately as well. |
| { |
| 'target_name': 'opts', |
| 'product_name': 'skia_opts', |
| 'type': 'static_library', |
| 'standalone_static_library': 1, |
| 'include_dirs': [ |
| '../include/config', |
| '../include/core', |
| '../src/core', |
| '../src/opts', |
| ], |
| 'conditions': [ |
| [ 'skia_arch_type == "x86" and skia_os != "ios"', { |
| 'conditions': [ |
| [ 'skia_os in ["linux", "freebsd", "openbsd", "solaris"]', { |
| 'cflags': [ |
| '-msse2', |
| ], |
| }], |
| ], |
| 'sources': [ |
| '../src/opts/opts_check_SSE2.cpp', |
| '../src/opts/SkBitmapProcState_opts_SSE2.cpp', |
| '../src/opts/SkBlitRow_opts_SSE2.cpp', |
| '../src/opts/SkBlitRect_opts_SSE2.cpp', |
| '../src/opts/SkUtils_opts_SSE2.cpp', |
| ], |
| 'dependencies': [ |
| 'opts_ssse3', |
| ], |
| }], |
| [ 'skia_arch_type == "arm" and armv7 == 1', { |
| # The assembly uses the frame pointer register (r7 in Thumb/r11 in |
| # ARM), the compiler doesn't like that. |
| 'cflags!': [ |
| '-fno-omit-frame-pointer', |
| ], |
| 'cflags': [ |
| '-fomit-frame-pointer', |
| ], |
| 'variables': { |
| 'arm_neon_optional%': '<(arm_neon_optional>', |
| }, |
| 'sources': [ |
| '../src/opts/opts_check_arm.cpp', |
| '../src/opts/memset.arm.S', |
| '../src/opts/SkBitmapProcState_opts_arm.cpp', |
| '../src/opts/SkBlitRow_opts_arm.cpp', |
| '../src/opts/SkBlitRow_opts_arm.h', |
| ], |
| 'conditions': [ |
| [ 'arm_neon == 1 or arm_neon_optional == 1', { |
| 'dependencies': [ |
| 'opts_neon', |
| ] |
| }], |
| [ 'skia_os == "ios"', { |
| 'sources!': [ |
| # these fail to compile under xcode for ios |
| '../src/opts/memset.arm.S', |
| '../src/opts/SkBitmapProcState_opts_arm.cpp', |
| '../src/opts/SkBlitRow_opts_arm.cpp', |
| ], |
| }], |
| ], |
| }], |
| [ '(skia_arch_type == "arm" and armv7 == 0) or (skia_os == "ios")', { |
| 'sources': [ |
| '../src/opts/SkBitmapProcState_opts_none.cpp', |
| '../src/opts/SkBlitRow_opts_none.cpp', |
| '../src/opts/SkUtils_opts_none.cpp', |
| ], |
| }], |
| ], |
| }, |
| # For the same lame reasons as what is done for skia_opts, we have to |
| # create another target specifically for SSSE3 code as we would not want |
| # to compile the SSE2 code with -mssse3 which would potentially allow |
| # gcc to generate SSSE3 code. |
| { |
| 'target_name': 'opts_ssse3', |
| 'product_name': 'skia_opts_ssse3', |
| 'type': 'static_library', |
| 'standalone_static_library': 1, |
| 'include_dirs': [ |
| '../include/config', |
| '../include/core', |
| '../src/core', |
| ], |
| 'conditions': [ |
| [ 'skia_os in ["linux", "freebsd", "openbsd", "solaris"]', { |
| 'cflags': [ |
| '-mssse3', |
| ], |
| }], |
| # TODO(epoger): the following will enable SSSE3 on Macs, but it will |
| # break once we set OTHER_CFLAGS anywhere else (the first setting will |
| # be replaced, not added to) |
| [ 'skia_os in ["mac"]', { |
| 'xcode_settings': { |
| 'OTHER_CFLAGS': ['-mssse3',], |
| }, |
| }], |
| [ 'skia_arch_type == "x86"', { |
| 'sources': [ |
| '../src/opts/SkBitmapProcState_opts_SSSE3.cpp', |
| ], |
| }], |
| ], |
| }, |
| # NEON code must be compiled with -mfpu=neon which also affects scalar |
| # code. To support dynamic NEON code paths, we need to build all |
| # NEON-specific sources in a separate static library. The situation |
| # is very similar to the SSSE3 one. |
| { |
| 'target_name': 'opts_neon', |
| 'product_name': 'skia_opts_neon', |
| 'type': 'static_library', |
| 'standalone_static_library': 1, |
| 'include_dirs': [ |
| '../include/config', |
| '../include/core', |
| '../src/core', |
| '../src/opts', |
| ], |
| 'cflags!': [ |
| '-fno-omit-frame-pointer', |
| '-mfpu=vfp', # remove them all, just in case. |
| '-mfpu=vfpv3', |
| '-mfpu=vfpv3-d16', |
| ], |
| 'cflags': [ |
| '-mfpu=neon', |
| '-fomit-frame-pointer', |
| ], |
| 'sources': [ |
| '../src/opts/memset16_neon.S', |
| '../src/opts/memset32_neon.S', |
| '../src/opts/SkBitmapProcState_arm_neon.cpp', |
| '../src/opts/SkBitmapProcState_matrixProcs_neon.cpp', |
| '../src/opts/SkBitmapProcState_matrix_clamp_neon.h', |
| '../src/opts/SkBitmapProcState_matrix_repeat_neon.h', |
| '../src/opts/SkBlitRow_opts_arm_neon.cpp', |
| ], |
| }, |
| ], |
| } |
| |
| # Local Variables: |
| # tab-width:2 |
| # indent-tabs-mode:nil |
| # End: |
| # vim: set expandtab tabstop=2 shiftwidth=2: |