Make XPFragmentBuilder only Builder with access to DstCopy.
Plus a bunch of renaming.
BUG=skia:
Review URL: https://codereview.chromium.org/1110033004
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h
index 2e9ab86..e7520ee 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h
@@ -155,7 +155,7 @@
const char* output) = 0;
// TODO rename getFragmentBuilder
- virtual GrGLGPFragmentBuilder* getFragmentShaderBuilder() = 0;
+ virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0;
virtual GrGLVertexBuilder* getVertexShaderBuilder() = 0;
/*
@@ -166,7 +166,7 @@
/* a specializations for FPs. Lets the user add uniforms and FS code */
class GrGLFPBuilder : public virtual GrGLUniformBuilder {
public:
- virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0;
+ virtual GrGLFragmentBuilder* getFragmentShaderBuilder() = 0;
/*
* *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
@@ -176,7 +176,7 @@
/* a specializations for XPs. Lets the user add uniforms and FS code */
class GrGLXPBuilder : public virtual GrGLUniformBuilder {
public:
- virtual GrGLFPFragmentBuilder* getFragmentShaderBuilder() = 0;
+ virtual GrGLXPFragmentBuilder* getFragmentShaderBuilder() = 0;
/*
* *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE
@@ -248,7 +248,7 @@
GrGLGpu* gpu() const override { return fGpu; }
- GrGLFPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; }
+ GrGLXPFragmentBuilder* getFragmentShaderBuilder() override { return &fFS; }
GrGLVertexBuilder* getVertexShaderBuilder() override { return &fVS; }
void addVarying(