| /* |
| * Copyright 2019 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| #include "bench/Benchmark.h" |
| #include "bench/ResultsWriter.h" |
| #include "bench/SkSLBench.h" |
| #include "include/core/SkCanvas.h" |
| #include "src/gpu/GrCaps.h" |
| #include "src/gpu/GrRecordingContextPriv.h" |
| #include "src/gpu/mock/GrMockCaps.h" |
| #include "src/sksl/SkSLCompiler.h" |
| #include "src/sksl/SkSLDSLParser.h" |
| #include "src/sksl/SkSLIRGenerator.h" |
| |
| class SkSLCompilerStartupBench : public Benchmark { |
| protected: |
| const char* onGetName() override { |
| return "sksl_compiler_startup"; |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == kNonRendering_Backend; |
| } |
| |
| void onDraw(int loops, SkCanvas*) override { |
| GrShaderCaps caps(GrContextOptions{}); |
| for (int i = 0; i < loops; i++) { |
| SkSL::Compiler compiler(&caps); |
| } |
| } |
| }; |
| |
| DEF_BENCH(return new SkSLCompilerStartupBench();) |
| |
| enum class Output { |
| kNone, |
| kGLSL, |
| kMetal, |
| kSPIRV |
| }; |
| |
| class SkSLCompileBench : public Benchmark { |
| public: |
| static const char* output_string(Output output) { |
| switch (output) { |
| case Output::kNone: return ""; |
| case Output::kGLSL: return "glsl_"; |
| case Output::kMetal: return "metal_"; |
| case Output::kSPIRV: return "spirv_"; |
| } |
| SkUNREACHABLE; |
| } |
| |
| SkSLCompileBench(SkSL::String name, const char* src, bool optimize, Output output) |
| : fName(SkSL::String("sksl_") + (optimize ? "" : "unoptimized_") + output_string(output) + |
| name) |
| , fSrc(src) |
| , fCaps(GrContextOptions(), GrMockOptions()) |
| , fCompiler(fCaps.shaderCaps()) |
| , fOutput(output) { |
| fSettings.fOptimize = optimize; |
| fSettings.fDSLMangling = false; |
| // The test programs we compile don't follow Vulkan rules and thus produce invalid |
| // SPIR-V. This is harmless, so long as we don't try to validate them. |
| fSettings.fValidateSPIRV = false; |
| } |
| |
| protected: |
| const char* onGetName() override { |
| return fName.c_str(); |
| } |
| |
| bool isSuitableFor(Backend backend) override { |
| return backend == kNonRendering_Backend; |
| } |
| |
| void onDraw(int loops, SkCanvas* canvas) override { |
| for (int i = 0; i < loops; i++) { |
| std::unique_ptr<SkSL::Program> program = SkSL::DSLParser(&fCompiler, |
| fSettings, |
| SkSL::ProgramKind::kFragment, |
| fSrc).program(); |
| if (fCompiler.errorCount()) { |
| SK_ABORT("shader compilation failed: %s\n", fCompiler.errorText().c_str()); |
| } |
| SkSL::String result; |
| switch (fOutput) { |
| case Output::kNone: break; |
| case Output::kGLSL: SkAssertResult(fCompiler.toGLSL(*program, &result)); break; |
| case Output::kMetal: SkAssertResult(fCompiler.toMetal(*program, &result)); break; |
| case Output::kSPIRV: SkAssertResult(fCompiler.toSPIRV(*program, &result)); break; |
| } |
| } |
| } |
| |
| private: |
| SkSL::String fName; |
| SkSL::String fSrc; |
| GrMockCaps fCaps; |
| SkSL::Compiler fCompiler; |
| SkSL::Program::Settings fSettings; |
| Output fOutput; |
| |
| using INHERITED = Benchmark; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #define COMPILER_BENCH(name, text) \ |
| static constexpr char name ## _SRC[] = text; \ |
| DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/false, Output::kNone);) \ |
| DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kNone);) \ |
| DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kGLSL);) \ |
| DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kMetal);) \ |
| DEF_BENCH(return new SkSLCompileBench(#name, name ## _SRC, /*optimize=*/true, Output::kSPIRV);) |
| |
| // This fragment shader is from the third tile on the top row of GM_gradients_2pt_conical_outside. |
| COMPILER_BENCH(large, R"( |
| layout(set=0, binding=0) uniform half urange_Stage1_c0; |
| layout(set=0, binding=0) uniform half4 uleftBorderColor_Stage1_c0_c0_c0; |
| layout(set=0, binding=0) uniform half4 urightBorderColor_Stage1_c0_c0_c0; |
| layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0_c0_c0; |
| layout(set=0, binding=0) uniform half2 ufocalParams_Stage1_c0_c0_c0_c0_c0; |
| layout(set=0, binding=0) uniform float4 uscale0_1_Stage1_c0_c0_c0_c1; |
| layout(set=0, binding=0) uniform float4 uscale2_3_Stage1_c0_c0_c0_c1; |
| layout(set=0, binding=0) uniform float4 uscale4_5_Stage1_c0_c0_c0_c1; |
| layout(set=0, binding=0) uniform float4 uscale6_7_Stage1_c0_c0_c0_c1; |
| layout(set=0, binding=0) uniform float4 ubias0_1_Stage1_c0_c0_c0_c1; |
| layout(set=0, binding=0) uniform float4 ubias2_3_Stage1_c0_c0_c0_c1; |
| layout(set=0, binding=0) uniform float4 ubias4_5_Stage1_c0_c0_c0_c1; |
| layout(set=0, binding=0) uniform float4 ubias6_7_Stage1_c0_c0_c0_c1; |
| layout(set=0, binding=0) uniform half4 uthresholds1_7_Stage1_c0_c0_c0_c1; |
| layout(set=0, binding=0) uniform half4 uthresholds9_13_Stage1_c0_c0_c0_c1; |
| flat in half4 vcolor_Stage0; |
| noperspective in float2 vTransformedCoords_0_Stage0; |
| out half4 sk_FragColor; |
| half4 TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0_c0(half4 _input) |
| { |
| float t = -1.0; |
| half v = 1.0; |
| @switch (2) |
| { |
| case 1: |
| { |
| half r0_2 = ufocalParams_Stage1_c0_c0_c0_c0_c0.y; |
| t = float(r0_2) - vTransformedCoords_0_Stage0.y * vTransformedCoords_0_Stage0.y; |
| if (t >= 0.0) |
| { |
| t = vTransformedCoords_0_Stage0.x + sqrt(t); |
| } |
| else |
| { |
| v = -1.0; |
| } |
| } |
| break; |
| case 0: |
| { |
| half r0 = ufocalParams_Stage1_c0_c0_c0_c0_c0.x; |
| @if (true) |
| { |
| t = length(vTransformedCoords_0_Stage0) - float(r0); |
| } |
| else |
| { |
| t = -length(vTransformedCoords_0_Stage0) - float(r0); |
| } |
| } |
| break; |
| case 2: |
| { |
| half invR1 = ufocalParams_Stage1_c0_c0_c0_c0_c0.x; |
| half fx = ufocalParams_Stage1_c0_c0_c0_c0_c0.y; |
| float x_t = -1.0; |
| @if (false) |
| { |
| x_t = dot(vTransformedCoords_0_Stage0, vTransformedCoords_0_Stage0) / vTransformedCoords_0_Stage0.x; |
| } |
| else if (false) |
| { |
| x_t = length(vTransformedCoords_0_Stage0) - vTransformedCoords_0_Stage0.x * float(invR1); |
| } |
| else |
| { |
| float temp = vTransformedCoords_0_Stage0.x * vTransformedCoords_0_Stage0.x - vTransformedCoords_0_Stage0.y * vTransformedCoords_0_Stage0.y; |
| if (temp >= 0.0) |
| { |
| @if (false || !true) |
| { |
| x_t = -sqrt(temp) - vTransformedCoords_0_Stage0.x * float(invR1); |
| } |
| else |
| { |
| x_t = sqrt(temp) - vTransformedCoords_0_Stage0.x * float(invR1); |
| } |
| } |
| } |
| @if (!false) |
| { |
| if (x_t <= 0.0) |
| { |
| v = -1.0; |
| } |
| } |
| @if (true) |
| { |
| @if (false) |
| { |
| t = x_t; |
| } |
| else |
| { |
| t = x_t + float(fx); |
| } |
| } |
| else |
| { |
| @if (false) |
| { |
| t = -x_t; |
| } |
| else |
| { |
| t = -x_t + float(fx); |
| } |
| } |
| @if (false) |
| { |
| t = 1.0 - t; |
| } |
| } |
| break; |
| } |
| return half4(half(t), v, 0.0, 0.0); |
| } |
| half4 MatrixEffect_Stage1_c0_c0_c0_c0(half4 _input) |
| { |
| return TwoPointConicalGradientLayout_Stage1_c0_c0_c0_c0_c0(_input); |
| } |
| half4 UnrolledBinaryGradientColorizer_Stage1_c0_c0_c0_c1(half4 _input, float2 _coords) |
| { |
| half t = half(_coords.x); |
| float4 scale; |
| float4 bias; |
| if (4 <= 4 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.w) |
| { |
| if (4 <= 2 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.y) |
| { |
| if (4 <= 1 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.x) |
| { |
| scale = uscale0_1_Stage1_c0_c0_c0_c1; |
| bias = ubias0_1_Stage1_c0_c0_c0_c1; |
| } |
| else |
| { |
| scale = uscale2_3_Stage1_c0_c0_c0_c1; |
| bias = ubias2_3_Stage1_c0_c0_c0_c1; |
| } |
| } |
| else |
| { |
| if (4 <= 3 || t < uthresholds1_7_Stage1_c0_c0_c0_c1.z) |
| { |
| scale = uscale4_5_Stage1_c0_c0_c0_c1; |
| bias = ubias4_5_Stage1_c0_c0_c0_c1; |
| } |
| else |
| { |
| scale = uscale6_7_Stage1_c0_c0_c0_c1; |
| bias = ubias6_7_Stage1_c0_c0_c0_c1; |
| } |
| } |
| } |
| else |
| { |
| if (4 <= 6 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.y) |
| { |
| if (4 <= 5 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.x) |
| { |
| scale = float4(0); |
| bias = float4(0); |
| } |
| else |
| { |
| scale = float4(0); |
| bias = float4(0); |
| } |
| } |
| else |
| { |
| if (4 <= 7 || t < uthresholds9_13_Stage1_c0_c0_c0_c1.z) |
| { |
| scale = float4(0); |
| bias = float4(0); |
| } |
| else |
| { |
| scale = float4(0); |
| bias = float4(0); |
| } |
| } |
| } |
| return half4(float(t) * scale + bias); |
| } |
| half4 ClampedGradientEffect_Stage1_c0_c0_c0(half4 _input) |
| { |
| half4 t = MatrixEffect_Stage1_c0_c0_c0_c0(_input); |
| half4 outColor; |
| if (!false && t.y < 0.0) |
| { |
| outColor = half4(0.0); |
| } |
| else if (t.x < 0.0) |
| { |
| outColor = uleftBorderColor_Stage1_c0_c0_c0; |
| } |
| else if (t.x > 1.0) |
| { |
| outColor = urightBorderColor_Stage1_c0_c0_c0; |
| } |
| else |
| { |
| outColor = UnrolledBinaryGradientColorizer_Stage1_c0_c0_c0_c1(_input, float2(half2(t.x, 0.0))); |
| } |
| @if (false) |
| { |
| outColor.xyz *= outColor.w; |
| } |
| return outColor; |
| } |
| half4 OverrideInputFragmentProcessor_Stage1_c0_c0(half4 _input) |
| { |
| return ClampedGradientEffect_Stage1_c0_c0_c0(false ? half4(0) : half4(1.000000, 1.000000, 1.000000, 1.000000)); |
| } |
| half4 DitherEffect_Stage1_c0(half4 _input) |
| { |
| half4 color = OverrideInputFragmentProcessor_Stage1_c0_c0(_input); |
| half value; |
| @if (sk_Caps.integerSupport) |
| { |
| uint x = uint(sk_FragCoord.x); |
| uint y = uint(sk_FragCoord.y) ^ x; |
| uint m = (((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) | (x & 4) >> 2; |
| value = half(m) / 64.0 - 0.4921875; |
| } |
| else |
| { |
| half4 bits = mod(half4(sk_FragCoord.yxyx), half4(2.0, 2.0, 4.0, 4.0)); |
| bits.zw = step(2.0, bits.zw); |
| bits.xz = abs(bits.xz - bits.yw); |
| value = dot(bits, half4(0.5, 0.25, 0.125, 0.0625)) - 0.46875; |
| } |
| return half4(clamp(color.xyz + value * urange_Stage1_c0, 0.0, color.w), color.w); |
| } |
| void main() |
| { |
| // Stage 0, QuadPerEdgeAAGeometryProcessor |
| half4 outputColor_Stage0; |
| outputColor_Stage0 = vcolor_Stage0; |
| const half4 outputCoverage_Stage0 = half4(1); |
| half4 output_Stage1; |
| output_Stage1 = DitherEffect_Stage1_c0(outputColor_Stage0); |
| { |
| // Xfer Processor: Porter Duff |
| sk_FragColor = output_Stage1 * outputCoverage_Stage0; |
| } |
| } |
| )"); |
| |
| // This fragment shader is taken from GM_BlurDrawImage. |
| COMPILER_BENCH(medium, R"( |
| layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0_c0; |
| layout(set=0, binding=0) uniform half4 urectH_Stage2_c1; |
| layout(set=0, binding=0) uniform float3x3 umatrix_Stage2_c1_c0; |
| layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage1; |
| layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage2; |
| flat in half4 vcolor_Stage0; |
| noperspective in float2 vTransformedCoords_0_Stage0; |
| out half4 sk_FragColor; |
| half4 TextureEffect_Stage1_c0_c0_c0_c0(half4 _input) |
| { |
| return sample(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0); |
| } |
| half4 MatrixEffect_Stage1_c0_c0_c0(half4 _input) |
| { |
| return TextureEffect_Stage1_c0_c0_c0_c0(_input); |
| } |
| half4 Blend_Stage1_c0_c0(half4 _input) |
| { |
| // Blend mode: SrcIn (Compose-One behavior) |
| return blend_src_in(MatrixEffect_Stage1_c0_c0_c0(half4(1)), _input); |
| } |
| half4 OverrideInputFragmentProcessor_Stage1_c0(half4 _input) |
| { |
| return Blend_Stage1_c0_c0(false ? half4(0) : half4(1.000000, 1.000000, 1.000000, 1.000000)); |
| } |
| half4 TextureEffect_Stage2_c1_c0_c0(half4 _input, float2 _coords) |
| { |
| return sample(uTextureSampler_0_Stage2, _coords).000r; |
| } |
| half4 MatrixEffect_Stage2_c1_c0(half4 _input, float2 _coords) |
| { |
| return TextureEffect_Stage2_c1_c0_c0(_input, ((umatrix_Stage2_c1_c0) * _coords.xy1).xy); |
| } |
| half4 RectBlurEffect_Stage2_c1(half4 _input) |
| { |
| /* key */ const bool highPrecision = false; |
| half xCoverage; |
| half yCoverage; |
| float2 pos = sk_FragCoord.xy; |
| @if (false) |
| { |
| pos = (float3x3(1) * float3(pos, 1.0)).xy; |
| } |
| @if (true) |
| { |
| half2 xy; |
| @if (highPrecision) |
| { |
| xy = max(half2(float4(0).xy - pos), half2(pos - float4(0).zw)); |
| } |
| else |
| { |
| xy = max(half2(float2(urectH_Stage2_c1.xy) - pos), half2(pos - float2(urectH_Stage2_c1.zw))); |
| } |
| xCoverage = MatrixEffect_Stage2_c1_c0(_input, float2(half2(xy.x, 0.5))).w; |
| yCoverage = MatrixEffect_Stage2_c1_c0(_input, float2(half2(xy.y, 0.5))).w; |
| } |
| else |
| { |
| half4 rect; |
| @if (highPrecision) |
| { |
| rect.xy = half2(float4(0).xy - pos); |
| rect.zw = half2(pos - float4(0).zw); |
| } |
| else |
| { |
| rect.xy = half2(float2(urectH_Stage2_c1.xy) - pos); |
| rect.zw = half2(pos - float2(urectH_Stage2_c1.zw)); |
| } |
| xCoverage = (1.0 - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.x, 0.5))).w) - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.z, 0.5))).w; |
| yCoverage = (1.0 - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.y, 0.5))).w) - MatrixEffect_Stage2_c1_c0(_input, float2(half2(rect.w, 0.5))).w; |
| } |
| return (_input * xCoverage) * yCoverage; |
| } |
| void main() |
| { |
| // Stage 0, QuadPerEdgeAAGeometryProcessor |
| half4 outputColor_Stage0; |
| outputColor_Stage0 = vcolor_Stage0; |
| const half4 outputCoverage_Stage0 = half4(1); |
| half4 output_Stage1; |
| output_Stage1 = OverrideInputFragmentProcessor_Stage1_c0(outputColor_Stage0); |
| half4 output_Stage2; |
| output_Stage2 = RectBlurEffect_Stage2_c1(outputCoverage_Stage0); |
| { |
| // Xfer Processor: Porter Duff |
| sk_FragColor = output_Stage1 * output_Stage2; |
| } |
| } |
| )"); |
| |
| // This is the fragment shader used to blit the Viewer window when running the software rasterizer. |
| COMPILER_BENCH(small, R"( |
| layout(set=0, binding=0) uniform float3x3 umatrix_Stage1_c0_c0; |
| layout(set=0, binding=0) uniform sampler2D uTextureSampler_0_Stage1; |
| noperspective in float2 vTransformedCoords_0_Stage0; |
| out half4 sk_FragColor; |
| half4 TextureEffect_Stage1_c0_c0_c0(half4 _input) |
| { |
| return sample(uTextureSampler_0_Stage1, vTransformedCoords_0_Stage0); |
| } |
| half4 MatrixEffect_Stage1_c0_c0(half4 _input) |
| { |
| return TextureEffect_Stage1_c0_c0_c0(_input); |
| } |
| half4 Blend_Stage1_c0(half4 _input) |
| { |
| // Blend mode: Modulate (Compose-One behavior) |
| return blend_modulate(MatrixEffect_Stage1_c0_c0(half4(1)), _input); |
| } |
| void main() |
| { |
| // Stage 0, QuadPerEdgeAAGeometryProcessor |
| half4 outputColor_Stage0 = half4(1); |
| const half4 outputCoverage_Stage0 = half4(1); |
| half4 output_Stage1; |
| output_Stage1 = Blend_Stage1_c0(outputColor_Stage0); |
| { |
| // Xfer Processor: Porter Duff |
| sk_FragColor = output_Stage1 * outputCoverage_Stage0; |
| } |
| } |
| )"); |
| |
| COMPILER_BENCH(tiny, "void main() { sk_FragColor = half4(1); }"); |
| |
| #if defined(SK_BUILD_FOR_UNIX) |
| |
| #include <malloc.h> |
| |
| // These benchmarks aren't timed, they produce memory usage statistics. They run standalone, and |
| // directly add their results to the nanobench log. |
| void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter* log) { |
| auto heap_bytes_used = []() { return mallinfo().uordblks; }; |
| auto bench = [log](const char* name, int bytes) { |
| log->beginObject(name); // test |
| log->beginObject("meta"); // config |
| log->appendS32("bytes", bytes); // sub_result |
| log->endObject(); // config |
| log->endObject(); // test |
| }; |
| |
| // Heap used by a default compiler (with no modules loaded) |
| { |
| int before = heap_bytes_used(); |
| GrShaderCaps caps(GrContextOptions{}); |
| SkSL::Compiler compiler(&caps); |
| int after = heap_bytes_used(); |
| bench("sksl_compiler_baseline", after - before); |
| } |
| |
| // Heap used by a compiler with the two main GPU modules (fragment + vertex) loaded |
| { |
| int before = heap_bytes_used(); |
| GrShaderCaps caps(GrContextOptions{}); |
| SkSL::Compiler compiler(&caps); |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kVertex); |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kFragment); |
| int after = heap_bytes_used(); |
| bench("sksl_compiler_gpu", after - before); |
| } |
| |
| // Heap used by a compiler with the runtime shader, color filter and blending modules loaded |
| { |
| int before = heap_bytes_used(); |
| GrShaderCaps caps(GrContextOptions{}); |
| SkSL::Compiler compiler(&caps); |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeColorFilter); |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeShader); |
| compiler.moduleForProgramKind(SkSL::ProgramKind::kRuntimeBlender); |
| int after = heap_bytes_used(); |
| bench("sksl_compiler_runtimeeffect", after - before); |
| } |
| } |
| |
| #else |
| |
| void RunSkSLMemoryBenchmarks(NanoJSONResultsWriter*) {} |
| |
| #endif |