GM: replace boilerplate with macros
I have verified locally that nothing draws differently.
Motivation:
* SK_SIMPLE_GM makes it easier to write a GM.
* Reducing 1100 lines of code makes maintenance easier.
* Simple GMs are easy to convert to Fiddles.
Review URL: https://codereview.chromium.org/1333553002
diff --git a/gm/imageresizetiled.cpp b/gm/imageresizetiled.cpp
index 1da2bce..d925298 100644
--- a/gm/imageresizetiled.cpp
+++ b/gm/imageresizetiled.cpp
@@ -14,24 +14,7 @@
#define RESIZE_FACTOR SkIntToScalar(2)
-namespace skiagm {
-
-class ImageResizeTiledGM : public GM {
-public:
- ImageResizeTiledGM() {
- }
-
-protected:
-
- SkString onShortName() override {
- return SkString("imageresizetiled");
- }
-
- SkISize onISize() override {
- return SkISize::Make(WIDTH, HEIGHT);
- }
-
- void onDraw(SkCanvas* canvas) override {
+DEF_SIMPLE_GM(imageresizetiled, canvas, WIDTH, HEIGHT) {
SkPaint paint;
SkMatrix matrix;
matrix.setScale(RESIZE_FACTOR, RESIZE_FACTOR);
@@ -68,14 +51,4 @@
canvas->restore();
}
}
- }
-
-private:
- typedef GM INHERITED;
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-DEF_GM(return new ImageResizeTiledGM(); )
-
}