GM: replace boilerplate with macros

I have verified locally that nothing draws differently.

Motivation:
*   SK_SIMPLE_GM makes it easier to write a GM.
*   Reducing 1100 lines of code makes maintenance easier.
*   Simple GMs are easy to convert to Fiddles.

Review URL: https://codereview.chromium.org/1333553002
diff --git a/gm/textblobuseaftergpufree.cpp b/gm/textblobuseaftergpufree.cpp
index 91681b8..61df533 100644
--- a/gm/textblobuseaftergpufree.cpp
+++ b/gm/textblobuseaftergpufree.cpp
@@ -32,7 +32,7 @@
     void onDraw(SkCanvas* canvas) override {
         // This GM exists to test a specific feature of the GPU backend.
         if (nullptr == canvas->getGrContext()) {
-            this->drawGpuOnlyMessage(canvas);
+            skiagm::GM::DrawGpuOnlyMessage(canvas);
             return;
         }