GM: replace boilerplate with macros

I have verified locally that nothing draws differently.

Motivation:
*   SK_SIMPLE_GM makes it easier to write a GM.
*   Reducing 1100 lines of code makes maintenance easier.
*   Simple GMs are easy to convert to Fiddles.

Review URL: https://codereview.chromium.org/1333553002
diff --git a/gm/texteffects.cpp b/gm/texteffects.cpp
index 902bed3..53395f0 100644
--- a/gm/texteffects.cpp
+++ b/gm/texteffects.cpp
@@ -170,20 +170,7 @@
     paint->setColor(SK_ColorBLUE);
 }
 
-class TextEffectsGM : public skiagm::GM {
-public:
-    TextEffectsGM() {}
-
-protected:
-    SkString onShortName() override {
-        return SkString("texteffects");
-    }
-
-    SkISize onISize() override {
-        return SkISize::Make(460, 680);
-    }
-
-    void onDraw(SkCanvas* canvas) override {
+DEF_SIMPLE_GM(texteffects, canvas, 460, 680) {
         canvas->save();
 
         SkPaint     paint;
@@ -208,13 +195,4 @@
         }
 
         canvas->restore();
-    }
-
-private:
-    typedef skiagm::GM INHERITED;
-};
-
-//////////////////////////////////////////////////////////////////////////////
-
-static skiagm::GM* MyFactory(void*) { return new TextEffectsGM; }
-static skiagm::GMRegistry reg(MyFactory);
+}