Make GrDrawState and GrEffectStage use the pending io/exec ref mechanisms.
BUG=skia:2889
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/542723004
diff --git a/src/gpu/GrTextureAccess.cpp b/src/gpu/GrTextureAccess.cpp
index b0c760f..0886db4 100644
--- a/src/gpu/GrTextureAccess.cpp
+++ b/src/gpu/GrTextureAccess.cpp
@@ -46,7 +46,7 @@
SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
fParams = params;
- fTexture.reset(SkRef(texture));
+ fTexture.setResource(SkRef(texture), GrProgramResource::kRead_IOType);
this->setSwizzle(swizzle);
}
@@ -58,14 +58,14 @@
SkASSERT(strlen(swizzle) >= 1 && strlen(swizzle) <= 4);
fParams.reset(tileXAndY, filterMode);
- fTexture.reset(SkRef(texture));
+ fTexture.setResource(SkRef(texture), GrProgramResource::kRead_IOType);
this->setSwizzle(swizzle);
}
void GrTextureAccess::reset(GrTexture* texture,
const GrTextureParams& params) {
SkASSERT(texture);
- fTexture.reset(SkRef(texture));
+ fTexture.setResource(SkRef(texture), GrProgramResource::kRead_IOType);
fParams = params;
memcpy(fSwizzle, "rgba", 5);
fSwizzleMask = kRGBA_GrColorComponentFlags;
@@ -75,7 +75,7 @@
GrTextureParams::FilterMode filterMode,
SkShader::TileMode tileXAndY) {
SkASSERT(texture);
- fTexture.reset(SkRef(texture));
+ fTexture.setResource(SkRef(texture), GrProgramResource::kRead_IOType);
fParams.reset(tileXAndY, filterMode);
memcpy(fSwizzle, "rgba", 5);
fSwizzleMask = kRGBA_GrColorComponentFlags;