Dest color space no longer impacts mipmaps or texture sampling

PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...

PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.

PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.

At this point, sRGB configs are (obviously) going to be broken.

Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.

Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index 2525c5c..772a92f 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -1213,14 +1213,10 @@
         mipLevels = SkMipMap::ComputeLevelCount(w, h) + 1;
     }
 
-    // sRGB format images may need to be aliased to linear for various reasons (legacy mode):
-    VkImageCreateFlags createFlags = GrVkFormatIsSRGB(pixelFormat, nullptr)
-        ? VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT : 0;
-
     const VkImageCreateInfo imageCreateInfo = {
             VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,  // sType
             nullptr,                              // pNext
-            createFlags,                          // VkImageCreateFlags
+            0,                                    // VkImageCreateFlags
             VK_IMAGE_TYPE_2D,                     // VkImageType
             pixelFormat,                          // VkFormat
             {(uint32_t)w, (uint32_t)h, 1},        // VkExtent3D