separate arrays for color and coverage effects.
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/16180006
git-svn-id: http://skia.googlecode.com/svn/trunk@9465 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLProgramDesc.h b/src/gpu/gl/GrGLProgramDesc.h
index 0cf3b22..e85133c 100644
--- a/src/gpu/gl/GrGLProgramDesc.h
+++ b/src/gpu/gl/GrGLProgramDesc.h
@@ -55,7 +55,9 @@
/**
* Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the
* output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. It also
- * writes a tightly packed array of GrEffectStage* from the drawState.
+ * outputs the color and coverage stages referenced by the generated descriptor. This may
+ * not contain all stages from the draw state and coverage stages from the drawState may
+ * be treated as color stages in the output.
*/
static void Build(const GrDrawState&,
bool isPoints,
@@ -64,7 +66,8 @@
GrBlendCoeff dstCoeff,
const GrGpuGL* gpu,
const GrDeviceCoordTexture* dstCopy,
- const GrEffectStage* outStages[GrDrawState::kNumStages],
+ SkTArray<const GrEffectStage*, true>* outColorStages,
+ SkTArray<const GrEffectStage*, true>* outCoverageStages,
GrGLProgramDesc* outDesc);
int numColorEffects() const {