commit | 2ca677e75d7180db0b468b917f7c625f4e7a1351 | [log] [tgz] |
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author | senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | Wed Mar 12 21:37:42 2014 +0000 |
committer | senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | Wed Mar 12 21:37:42 2014 +0000 |
tree | 5d839939b8e32c38d0f535676f9cf099c1923efc | |
parent | 641e33b3f6014b193856ba5789b1a0278a92e083 [diff] |
Fix GPU colormatrix color filter with saturated alpha. Clamp RGBA values before unpremultiplying, to match the raster path. This causes a problem when the resulting alpha is >1.0, resulting in overly saturated RGB. Covered by the setYUV2RGB() test case in the colormatrix GM. R=bsalomon@google.com Review URL: https://codereview.chromium.org/196133006 git-svn-id: http://skia.googlecode.com/svn/trunk@13778 2bbb7eff-a529-9590-31e7-b0007b416f81