Always try to reduce opList splitting in DDL contexts/drawingManagers
This may get us in trouble w/ local DDL testing (since we run all our GMs through DDLs). For Chrome this shouldn't yet be a problem (since they are only using DDLs for compositing).
This does mean we're on a tight timeline to land predictive intermediate flushes before Chrome starts using DDLs for rasterization.
Change-Id: I0bb95c075cff3ee49498ff267d76c3a61d16373e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199722
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
6 files changed