Make the orientation of a texture accessible from and known by GrSurface.

R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6801044

git-svn-id: http://skia.googlecode.com/svn/branches/gpu_dev@6148 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 324fdc1..35867c2 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -83,7 +83,7 @@
         fEffects[s] = NULL;
         fTextureMatrices[s] = GrMatrix::InvalidMatrix();
         // this is arbitrary, just initialize to something
-        fTextureOrientation[s] = GrGLTexture::kBottomUp_Orientation;
+        fTextureOrigin[s] = GrSurface::kBottomLeft_Origin;
     }
 
     this->genProgram(effects);