Remove GrGpuTextureCommandBuffer class and rename to GrOpsRenderPass.

Change-Id: Ia6e666a7bb986bb3dc769d25919580bca17b4748
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236556
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/ccpr/GrCCStroker.cpp b/src/gpu/ccpr/GrCCStroker.cpp
index 2829a2d..b432d60 100644
--- a/src/gpu/ccpr/GrCCStroker.cpp
+++ b/src/gpu/ccpr/GrCCStroker.cpp
@@ -9,8 +9,8 @@
 
 #include "include/core/SkStrokeRec.h"
 #include "src/core/SkPathPriv.h"
-#include "src/gpu/GrGpuCommandBuffer.h"
 #include "src/gpu/GrOnFlushResourceProvider.h"
+#include "src/gpu/GrOpsRenderPass.h"
 #include "src/gpu/ccpr/GrCCCoverageProcessor.h"
 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
 #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h"
@@ -775,9 +775,9 @@
     SkASSERT(fMeshesBuffer.count() == fScissorsBuffer.count());
     GrPipeline::DynamicStateArrays dynamicStateArrays;
     dynamicStateArrays.fScissorRects = fScissorsBuffer.begin();
-    flushState->rtCommandBuffer()->draw(processor, pipeline, nullptr, &dynamicStateArrays,
-                                        fMeshesBuffer.begin(), fMeshesBuffer.count(),
-                                        SkRect::Make(drawBounds));
+    flushState->opsRenderPass()->draw(processor, pipeline, nullptr, &dynamicStateArrays,
+                                      fMeshesBuffer.begin(), fMeshesBuffer.count(),
+                                      SkRect::Make(drawBounds));
     // Don't call reset(), as that also resets the reserve count.
     fMeshesBuffer.pop_back_n(fMeshesBuffer.count());
     fScissorsBuffer.pop_back_n(fScissorsBuffer.count());