Remove GrGpuTextureCommandBuffer class and rename to GrOpsRenderPass.

Change-Id: Ia6e666a7bb986bb3dc769d25919580bca17b4748
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/236556
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/ops/GrFillRRectOp.cpp b/src/gpu/ops/GrFillRRectOp.cpp
index fc3bce4..b671f07 100644
--- a/src/gpu/ops/GrFillRRectOp.cpp
+++ b/src/gpu/ops/GrFillRRectOp.cpp
@@ -10,9 +10,9 @@
 #include "include/private/GrRecordingContext.h"
 #include "src/core/SkRRectPriv.h"
 #include "src/gpu/GrCaps.h"
-#include "src/gpu/GrGpuCommandBuffer.h"
 #include "src/gpu/GrMemoryPool.h"
 #include "src/gpu/GrOpFlushState.h"
+#include "src/gpu/GrOpsRenderPass.h"
 #include "src/gpu/GrRecordingContextPriv.h"
 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
 #include "src/gpu/glsl/GrGLSLGeometryProcessor.h"
@@ -760,7 +760,7 @@
             std::move(indexBuffer), indexCount, fInstanceBuffer, fInstanceCount, fBaseInstance,
             GrPrimitiveRestart::kNo);
     mesh->setVertexData(std::move(vertexBuffer));
-    flushState->rtCommandBuffer()->draw(
+    flushState->opsRenderPass()->draw(
             *proc, *pipeline, fixedDynamicState, nullptr, mesh, 1, this->bounds());
 }