Move all ShaderBuilder files to GLSL
BUG=skia:
Review URL: https://codereview.chromium.org/1438003003
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index 5f51f6a..160773d 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -12,7 +12,8 @@
#include "GrSimpleTextureEffect.h"
#include "SkMatrix.h"
#include "gl/GrGLFragmentProcessor.h"
-#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
class GrGLConfigConversionEffect : public GrGLFragmentProcessor {
public:
@@ -29,7 +30,7 @@
SkString tmpDecl;
tmpVar.appendDecl(args.fBuilder->glslCaps(), &tmpDecl);
- GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
+ GrGLSLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder();
fsBuilder->codeAppendf("%s;", tmpDecl.c_str());
@@ -142,7 +143,7 @@
///////////////////////////////////////////////////////////////////////////////
void GrConfigConversionEffect::onGetGLProcessorKey(const GrGLSLCaps& caps,
- GrProcessorKeyBuilder* b) const {
+ GrProcessorKeyBuilder* b) const {
GrGLConfigConversionEffect::GenKey(*this, caps, b);
}