Move all ShaderBuilder files to GLSL
BUG=skia:
Review URL: https://codereview.chromium.org/1438003003
diff --git a/src/gpu/effects/GrPorterDuffXferProcessor.cpp b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
index 2866380..650a1e7 100644
--- a/src/gpu/effects/GrPorterDuffXferProcessor.cpp
+++ b/src/gpu/effects/GrPorterDuffXferProcessor.cpp
@@ -15,8 +15,8 @@
#include "GrXferProcessor.h"
#include "gl/GrGLSLBlend.h"
#include "gl/GrGLXferProcessor.h"
-#include "gl/builders/GrGLFragmentShaderBuilder.h"
-#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
+#include "glsl/GrGLSLProgramBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
/**
@@ -381,7 +381,8 @@
///////////////////////////////////////////////////////////////////////////////
-static void append_color_output(const PorterDuffXferProcessor& xp, GrGLXPFragmentBuilder* fsBuilder,
+static void append_color_output(const PorterDuffXferProcessor& xp,
+ GrGLSLXPFragmentBuilder* fsBuilder,
BlendFormula::OutputType outputType, const char* output,
const char* inColor, const char* inCoverage) {
switch (outputType) {
@@ -440,7 +441,7 @@
private:
void emitOutputsForBlendState(const EmitArgs& args) override {
const PorterDuffXferProcessor& xp = args.fXP.cast<PorterDuffXferProcessor>();
- GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
+ GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
BlendFormula blendFormula = xp.getBlendFormula();
if (blendFormula.hasSecondaryOutput()) {
@@ -546,7 +547,7 @@
void emitBlendCodeForDstRead(GrGLSLXPBuilder* pb, const char* srcColor, const char* dstColor,
const char* outColor, const GrXferProcessor& proc) override {
const ShaderPDXferProcessor& xp = proc.cast<ShaderPDXferProcessor>();
- GrGLXPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
+ GrGLSLXPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
GrGLSLBlend::AppendMode(fsBuilder, srcColor, dstColor, outColor, xp.getXfermode());
}
@@ -559,7 +560,7 @@
///////////////////////////////////////////////////////////////////////////////
void ShaderPDXferProcessor::onGetGLProcessorKey(const GrGLSLCaps&,
- GrProcessorKeyBuilder* b) const {
+ GrProcessorKeyBuilder* b) const {
GLShaderPDXferProcessor::GenKey(*this, b);
}
@@ -624,7 +625,7 @@
private:
void emitOutputsForBlendState(const EmitArgs& args) override {
- GrGLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
+ GrGLSLXPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppendf("%s = %s * %s;", args.fOutputPrimary, args.fInputColor,
args.fInputCoverage);
}